Mohon dibantu gan 1. Usage, barriers and measurement of social media marketing: An exploratory investigation of small and medium B2B brands Nina Michaelidoua, Nikoletta Theofania Siamagka, dan George Christodoulides Industrial Marketing Management. Volume 40, Issue 7, October 2011, Pages 1153–115
Permisi gan, mohon di bantu Terima kasih :D 1. The state of internet marketing research: A review of the literature and future research directions John A. Schibrowsky, James W. Peltier, and Alexander Nill European Journal of Marketing ISSN: 0309-0566 Online from: 1967 Subject Area: Marketing http...
Silahkan gan.. Semoga bermanfaat.. :shakehand Jurnal 1 Jurnal 2 Jurnal 3 ga bisa gan, ane ga ada akses ke emeraldinsight :berdukas :iloveindonesia Alhamdulillah, terima kasih gan :cendols panjang umur yaa gan :cendols
Mohon di bantu yaa gan :malus 1. An Understanding of the Impact of Gamification on Purchase Intentions Shari S. C. Shang dan Kuan Yu Lin http://aisel.aisnet.org/amcis2013/eB...sentations/11/ 2. Gamification. using game-design elements in non-gaming contexts Sebastian Deterding, Miguel Sicart, Lenn
Gan, request jurnal dong 1. Motivational effects and age differences of gamification in product advertising Jenny V. Bittner and Jeffrey Shipper ISSN: 0736-3761 http://www.emeraldinsight.com/doi/abs/10.1108/JCM-04-2014-0945 2. Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with
1. https://drive.google.com/file/d/0Bxd9EvXYZmpfOE9MOVRVdmVGNFE/view?usp=sharing 2.https://drive.google.com/file/d/0Bxd9EvXYZmpfNXk4X3QxUFFSbU0/view?usp=sharing 2.https://drive.google.com/file/d/0Bxd9EvXYZmpfMExvQTFncWNJZGM/view?usp=sharing 3.https://drive.google.com/file/d/0Bxd9EvXYZmpfTUl6R05
1. Defining gamification: a service marketing perspective Author : Kai Huotari & Kai Huotari Publisher : MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference Pages 17-22 ISBN: 978-1-4503-1637-8 http://dl.acm.org/citation.cfm?id=2393137 Terima kasih/color] :cendols
1 https://drive.google.com/file/d/0B-jqATs_7kjHdGxiZHUyWmVOWFk/view?usp=sharing2https://drive.google.com/file/d/0B-jqATs_7kjHRFlkMUdQdHNhZm8/view?usp=sharing Terima kasih banyak gan :cendols :cendols
Permisi agan semua, saya request jurnal yaa 1. Optimizing Time Limits in Retail Promotions: An Email Application R. C. Hanna, P. D. Berger and L. J. Abendroth The Journal of the Operational Research Society Vol. 56, No. 1 (Jan., 2005), pp. 15-24 http://www.jstor.org/stable/4102246 2. Modeling In
Mohon bantuannya gan, mentok saya :hammers 1. Defining gamification: a service marketing perspective Kai Huotari dan Juho Hamari MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference Pages 17-22 http://dl.acm.org/citation.cfm?id=2393137 2. An Understanding of the Impact