Mohon bantuannya lagi ya gan :D Title: Marketing's Profit Impact: Quantifying Online and Off-line Funnel Progression Author: Thorsten Wiesel,Koen Pauwels,Joep Arts Publisher: Marketing Science, Volume 30 Issue 4, July-August 2011, pp. 604-611 Link: http://dx.doi.org/10.1287/mksc.1100.0612 Thanks!
Minta tolong lagi ya gan :D Title: Comparing the Relative Effectiveness of Advertising Channels: A Case Study of a Multimedia Blitz Campaign Author: Peter J. Danaher and Tracey S. Dagger Publisher: Journal of Marketing Research: August 2013, Vol. 50, No. 4, pp. 517-534. Link: http://journals.ama.
Mohon bantuannya ya gan :D Thanks. Title: Optimal Advertising and Optimal Quality Author: Robert Dorfman and Peter O. Steiner Journal: The American Economic Review Vol. 44, No. 5 (Dec., 1954), pp. 826-836 Link: http://www.jstor.org/stable/1807704
Makasih banyak gan! :D ini juga masih bisa http://www.mediafire.com/view/7ir34u4ot2r38x4/maths_170614_1.pdf
Sundul dulu ya gan.. :D Thank you. Gan, mohon bantuannya ya :D Title: Attributing Conversions in a Multichannel Online Marketing Environment: An Empirical Model and a Field Experiment Author: Hongshuang (Alice) Li and P.K. Kannan Publisher: Journals of Marketing Research Volume 51, Issue 1 (Februa
Gan, mohon bantuannya ya :D Title: Attributing Conversions in a Multichannel Online Marketing Environment: An Empirical Model and a Field Experiment Author: Hongshuang (Alice) Li and P.K. Kannan Publisher: Journals of Marketing Research Volume 51, Issue 1 (February 2014) Link: http://journals.ama.o
mohon bantuan lagi ya gan: Title: Falling in love with online games: The uses and gratifications perspective Author:Jen-Her Wua, Shu-Ching Wanga, Ho-Huang Tsaic Publication: Elsevier // Computers in Human Behavior, Volume 26, Issue 6, November 2010, Pages 1862–1871 Link: http://www.sciencedirec
Minta tlg lg ya gan :iloveindonesias Title: Motivations for Game-Playing on Mobile Devices – Using Smartphone as an Example Author: Tzu-Min Lin, Sheng-Chih Chen, Pei-Jeng Kuo Publication: Springer // Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Pagi gan, sundul dulu ya... Thanks. Minta tlg lagi ya gan :D makasi.. Title: Determinants of player acceptance of mobile social network games: an application of extended technology acceptance model Author: E Park, S Baek, J Ohm, HJ Chang Publication: Elsevier / telematics and informatics vol 31, i
Minta tlg lagi ya gan :D makasi.. Title: Determinants of player acceptance of mobile social network games: an application of extended technology acceptance model Author: E Park, S Baek, J Ohm, HJ Chang Publication: Elsevier / telematics and informatics vol 31, issue 1 Link: http://www.sciencedirec
Sundul dulu ya gan :) mohon bantuannya ya gan :D Thanks. Title: Studying research collaboration using co-authorships Author: G. Melin, O. Persson Publication: Springer // Scientometrics July/August 1996, Volume 36, Issue 3, pp 363-377 Link: http://link.springer.com/article/10.1007/BF02129600
mohon bantuannya ya gan :D Thanks. Title: Studying research collaboration using co-authorships Author: G. Melin, O. Persson Publication: Springer // Scientometrics July/August 1996, Volume 36, Issue 3, pp 363-377 Link: http://link.springer.com/article/10.1007/BF02129600
Minta tlg lagi ya gan :D Title: Why do people play mobile social games? An examination of network externalities and of uses and gratifications Author: Pei-Shan Wei, Hsi-Peng Lu Publication: Internet Research, Vol. 24 Iss: 3 // Emerald Group Publishing Limited Link: http://www.emeraldinsight.com/jo
Mohon bantuannya gan :iloveindonesias Title: The Effects of Personality Traits on User Acceptance of Mobile Commerce Author: Tao Zhoua & Yaobin Lub Journal: International Journal of Human-Computer Interaction Link: http://www.tandfonline.com/doi/full/10.1080/10447318.2011.555298 Thank you.
sundul dulu ya gan :sundulgans mohon bantuannya lagi ya gan :D Terima kasih banyak sebelumnya... Title: Psychometric Evaluation of the Generalized Problematic Internet Use Scale 2 in an Italian Sample Author: Giulia Fioravanti, Caterina Primi, and Silvia Casale. Publication: Cyberpsychology, Beh