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Strategically Creative Ideas (SC3)


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Strategically Creative Ideas (SC3)
Strategically creative ideas do more than sell a product or service once. They offer a benefit; align with people’s aspirations, desires, or needs as well as with the brand or entity’s core narrative construct; are ownable within the construct; and are fresh. A strategic creative idea might even change the way someone thinks, feels, or acts, allowing them to see a different viewpoint, scenario, or outcome. Let’s aim for strategic creativity and kill the pedestrian ideas.
Spoiler for S.U.I.T.E.S of Benefits:
"What will I get from this?"
Housed within the idea, there ought to be some emotional or functional (practical) benefit for people, otherwise they will not pay attention or will tune out. There’s too much going on 24/7 today for anyone to mind what a brand has to say if there’s nothing in it for them or for someone they care about. Likely, the worth falls within (or close to) the S.U.I.T.E.S. of Benefits
The S.U.I.T.E.S. of Benefits are:
Social good: Something that aids a great number of people in the realm of safety, health, community, education, the environment, and so on.
Utility: Something useful—an app, a calculator, a guide, and so on digital or physical.
Information: Some knowledge or content that reports, enlightens, advises, or educates.
Temptation: An appeal, inducement, or enticement, perhaps the lure of excitement.
Entertainment: Content that provides enjoyment, diversion, thrills, or amusement.
Shareworthy: Relatable content, which will add to their coolness; first-to-know status; or whether people will find it original, surprising, heretical, irresistible, or just plain likeable. Sharing is how an idea becomes a contagion.
All or some combo of the above.
Housed within the idea, there ought to be some emotional or functional (practical) benefit for people, otherwise they will not pay attention or will tune out. There’s too much going on 24/7 today for anyone to mind what a brand has to say if there’s nothing in it for them or for someone they care about. Likely, the worth falls within (or close to) the S.U.I.T.E.S. of Benefits
The S.U.I.T.E.S. of Benefits are:
Social good: Something that aids a great number of people in the realm of safety, health, community, education, the environment, and so on.
Utility: Something useful—an app, a calculator, a guide, and so on digital or physical.
Information: Some knowledge or content that reports, enlightens, advises, or educates.
Temptation: An appeal, inducement, or enticement, perhaps the lure of excitement.
Entertainment: Content that provides enjoyment, diversion, thrills, or amusement.
Shareworthy: Relatable content, which will add to their coolness; first-to-know status; or whether people will find it original, surprising, heretical, irresistible, or just plain likeable. Sharing is how an idea becomes a contagion.
All or some combo of the above.
Spoiler for Brand Narrative Construct Alignment:
Short-term sales and promotion may benefit from a brilliant idea. If the creative idea isn't strategically connected with the brand story construct, it won't help build the brand long-term, improve its market position, imprint the brand in the right people's minds, or keep the narrative new.
Take purpose, proposition, and positioning into account. Understanding the purpose—why the brand, company, or organization exists—will aid differentiation.
Take purpose, proposition, and positioning into account. Understanding the purpose—why the brand, company, or organization exists—will aid differentiation.
A solid brand positioning may be the most crucial element. That fits the brand's values and culture if it's good. If it's good, it sets it apart from others doing the same. The brand's positioning should guide everything it does, including marketing. Every touchpoint, large and small, is part of a brand experience, so ensuring sure your entire company is aligned and striving to bring the positioning to life is crucial.
Spoiler for Brand Ownability:
A brand construct should be "ownable," meaning it should have a unique position or attribute even if others have the same functional or emotional benefit. Typically, a brand or entity preempts the competitor from having a construct claim by establishing the brand narrative. Volvo "owns" safety, BMW "owns" German engineering, and Jeep "owns" adventure, yet they all get you from here to there. (But brand loyalists may think there's no competitor.)
Spoiler for Fresh:
No one notices common graphic design, branding, or advertising. If it's unremarkable, no one will comment. Or share it. Strategically pursuing new on-brand concepts that help customers and match the brand construct narrative is smart. Smart business. No one will engage with old ideas. Eliminate the boring ideas and run with the unique or intriguing ones.
Spoiler for Behavioral Change:
Strategically creative thinking happens when an idea motivates people to act, changes their actions, attitudes, or beliefs, or gives them a new way of looking at things. Strategically inventive ideas can affect people's minds even if they don't change the game. They let people imagine how they want to live.
Creative campaigns perform better. The Moldy WHOPPER video shows Burger King's WHOPPER decomposing in time-lapse film to Dinah Washington's "What a Change a Day Makes." “Someone's either about to be fired or promoted,” a YouTube fan said.
Why display rotting goods? Burger King says, “The beauty of real food is that it gets ugly. We're releasing a WHOPPER without preservatives. Beautiful, right? #NoArtificialPreservatives”
Creative campaigns perform better. The Moldy WHOPPER video shows Burger King's WHOPPER decomposing in time-lapse film to Dinah Washington's "What a Change a Day Makes." “Someone's either about to be fired or promoted,” a YouTube fan said.
Why display rotting goods? Burger King says, “The beauty of real food is that it gets ugly. We're releasing a WHOPPER without preservatives. Beautiful, right? #NoArtificialPreservatives”
We know the biggest danger is doing something nobody notices or cares about. We risked more for BK, but for a good cause. We've been removing artificial preservatives from our products for years, and we're finally at a point where we can talk about it. We needed something spectacular. "Moldy WHOPPER" was love at first sight.
We must avoid pedestrian ideas in advertising, branding, and graphic design. Instead, give new perspectives and content. If consumers are genuinely shopping for big-ticket things like a new car or lawnmower, they are more likely to notice and read adverts for those goods, but first they must notice the advertisement. Nevertheless, getting someone who isn't looking for a car is harder. Boring answers, not strategic inventive ones, are the risk.
Spoiler for Strategic Creativity:
If you're still not convinced, consider Burger King "WHOPPER "s Detour".
Burger King wanted to improve mobile ordering, relaunch its mobile presence, and keep up. Burger King's WHOPPER Detour used geofencing technology to work when people were 600 feet from a McDonald's. After downloading the BK app, if they drove to a McDonald’s location 14,000 geofenced McDonald's locations in the US received a one-cent WHOPPER coupon. Burger King reported 1.5 million WHOPPER Detour app downloads and tripled mobile sales. Burger King's app sold double when the promotion expired. The WHOPPER Detour campaign won tons of industry awards. Burger King supporters, used to Burger King teasing their competitor, bought into the ultimate troll. Ultimate troll.
Burger King wanted to improve mobile ordering, relaunch its mobile presence, and keep up. Burger King's WHOPPER Detour used geofencing technology to work when people were 600 feet from a McDonald's. After downloading the BK app, if they drove to a McDonald’s location 14,000 geofenced McDonald's locations in the US received a one-cent WHOPPER coupon. Burger King reported 1.5 million WHOPPER Detour app downloads and tripled mobile sales. Burger King's app sold double when the promotion expired. The WHOPPER Detour campaign won tons of industry awards. Burger King supporters, used to Burger King teasing their competitor, bought into the ultimate troll. Ultimate troll.
Spoiler for Become a Strategically Creative Idea Generator:
Everyone can learn to generate a creative yet viable idea. Be a True Detective. Read the Brief. Analyze the Brief. Re-read the brief and pull out the key phrases that will allow you to understand the goals and your charge. Here lies crucial audience and strategy information and perhaps an insight into the audience, brand, or competitors. If a brief is written poorly, then you need to ask questions or decipher it.
Based on the brief, it’s helpful to write a one-sentence directive to guide you.
To best grasp the charge, employ the usual detective’s or journalist’s
questions: Who? What? Why?
Answer these questions:
Who are we talking to?
What do we need to make happen?
Why are we doing this? And why should the target audience heed our call to action?
What is the brand’s “why”—its essential lifeblood?
Based on the brief, it’s helpful to write a one-sentence directive to guide you.
To best grasp the charge, employ the usual detective’s or journalist’s
questions: Who? What? Why?
Answer these questions:
Who are we talking to?
What do we need to make happen?
Why are we doing this? And why should the target audience heed our call to action?
What is the brand’s “why”—its essential lifeblood?
Ask all the questions, even the most stupid ones. Many times, they unlock a
creative truth, and that’s what you should be looking for. The creative truth that is the canvas for the creative idea. Without it, your ideas will be shallow
or similar to many others out there.
Spoiler for Social Listening:
The brief may be lacking research or resources. You must research this. Social listening is simplest without resources. Check social media for brand, rival, service or product, category, and anything else that can reveal something about the brand, entity, or audience.
Social (media) listening is the process of collecting candid comments, information, and data about a topic or product/service/company/individual/cause from social platforms or forums. You then analyze the collected info/data to find a useful insight.
You could be seeking information or opinions about a brand or a social cause or a habit—anything that will help you understand the who and why. Why is the audience saying certain things? Is there any foundation to what they’re saying? To their perceptions? Why do they prefer the competition? What do they think is wrong with the brand? What do they think is spot on about the brand? What do they appreciate? What do they think about themselves?
Social media listening might change your marketing strategy (or even the product itself). Domino's® Pizza Turnaround program addressed customer complaints. They redesigned their pizza "from the crust up" after customer feedback. Randall & Reilly listed media coverage, advertising in every major market, documentaries, promotions, taste tests, and national research.
Consider the customer Point of Views (POV). Think like the customer. Read client feedback whenever possible. Don't assume customers' needs.
Ask:
How can you meet the target audience’s needs or needs unmet by competitors?
What value can you add?
Really get to know the brand community:
What are the brand’s customers doing?
What will they be doing next?
Understand the “why” of the audience’s behaviors:
What are their pain points, barriers?
What motivates them?
What kind of problem could the brand or entity solve that it has not yet?
Social (media) listening is the process of collecting candid comments, information, and data about a topic or product/service/company/individual/cause from social platforms or forums. You then analyze the collected info/data to find a useful insight.
You could be seeking information or opinions about a brand or a social cause or a habit—anything that will help you understand the who and why. Why is the audience saying certain things? Is there any foundation to what they’re saying? To their perceptions? Why do they prefer the competition? What do they think is wrong with the brand? What do they think is spot on about the brand? What do they appreciate? What do they think about themselves?
Social media listening might change your marketing strategy (or even the product itself). Domino's® Pizza Turnaround program addressed customer complaints. They redesigned their pizza "from the crust up" after customer feedback. Randall & Reilly listed media coverage, advertising in every major market, documentaries, promotions, taste tests, and national research.
Consider the customer Point of Views (POV). Think like the customer. Read client feedback whenever possible. Don't assume customers' needs.
Ask:
How can you meet the target audience’s needs or needs unmet by competitors?
What value can you add?
Really get to know the brand community:
What are the brand’s customers doing?
What will they be doing next?
Understand the “why” of the audience’s behaviors:
What are their pain points, barriers?
What motivates them?
What kind of problem could the brand or entity solve that it has not yet?
Spoiler for An Insight:
A consumer insight is a revelation (an eye-opener) or realization (awareness) about the target audience’s need or belief, or the true nature of how they think, feel, or behave—a truth or finding no one has yet noticed brought to light. That insight or truth ultimately should warrant responsiveness—a change in the way you look at a behavior, situation, branded product, or service and it should be the catalyst for idea generation.
For example, Dove®’s Real Beauty Campaign, which has been running
effectively in various iterations for almost 20 years, utilized an insight
first pointed out by women on the team and later confirmed by extensive
research—that “only two percent of women worldwide considered themselves beautiful"
You can think of consumer insights in two main ways:
1) a fixed insight that dominates what the brand says and how it behaves over an extended period of time.
2) a dynamic insight that bends with micro or macro changes in the audience’s needs, situation (think a black swan event, such as a pandemic), or behavior, which is more flexible than a fixed insight.
“I don't want to repeat what worked last year or the year before. "I'm appreciative of what got us here, but everything we've done is a daisy chain to the next chance," stated David Droga at the Future of StoryTelling conference.
A “sweet spot”—the most effective point to impact the audience with your marketing messages—is where creative thinking makes an insight resonate: a functional or emotional value the product, service, entity, or cause gives + an observation about people's needs and aspirations.
For example, Dove®’s Real Beauty Campaign, which has been running
effectively in various iterations for almost 20 years, utilized an insight
first pointed out by women on the team and later confirmed by extensive
research—that “only two percent of women worldwide considered themselves beautiful"
You can think of consumer insights in two main ways:
1) a fixed insight that dominates what the brand says and how it behaves over an extended period of time.
2) a dynamic insight that bends with micro or macro changes in the audience’s needs, situation (think a black swan event, such as a pandemic), or behavior, which is more flexible than a fixed insight.
“I don't want to repeat what worked last year or the year before. "I'm appreciative of what got us here, but everything we've done is a daisy chain to the next chance," stated David Droga at the Future of StoryTelling conference.
A “sweet spot”—the most effective point to impact the audience with your marketing messages—is where creative thinking makes an insight resonate: a functional or emotional value the product, service, entity, or cause gives + an observation about people's needs and aspirations.
Spoiler for Idea Generation:
An advertising idea or branding or design concept is the creative reasoning—the intention—behind advertising or brand communication. The idea determines copy, art direction, brand voice, and design—what is written or said, how designers and art directors visualize and design, why they choose typefaces, pictures, and color palettes. The creative team conveys the idea through writing, art, and art direction and design in advertising. The design aim was to convey Parle Agro's vastness and aggressiveness through words, imagery, and design.
An idea can change the way people think about a brand, entity, cause, issue, or individual. It can offer proof, create desire, or stir an emotion that imprints the message. An idea can ignite a conversation, stoke a movement, reframe a conversation, accomplish a social good, press a cultural button, jump on a pop culture moment, taunt a competitor, empower or motivate, endear the audience, or simply amuse.
Generating ideas is an act of discovery and synthesis. Before any creative team starts concepting, they must understand the brief, as I noted earlier, and fully answer the following questions.
An idea can change the way people think about a brand, entity, cause, issue, or individual. It can offer proof, create desire, or stir an emotion that imprints the message. An idea can ignite a conversation, stoke a movement, reframe a conversation, accomplish a social good, press a cultural button, jump on a pop culture moment, taunt a competitor, empower or motivate, endear the audience, or simply amuse.
Generating ideas is an act of discovery and synthesis. Before any creative team starts concepting, they must understand the brief, as I noted earlier, and fully answer the following questions.
Spoiler for Audience Research Tool:
• What do they do?
• What’s their experience?
• What influences their experience?
• What’s their context for the brand or entity?
• What are their needs?
• What issue does the brand or entity solve for them?
• What would they consider an effective solution? An outstanding
solution?
• What do they stand to gain from using this product or service?
• What do they think?
• What’s their feedback? Concerns? Suggestions for the brand?
• What works for them? What doesn’t?
• What do they feel or think about the brand and what do we prefer they
feel or think?
• What’s their experience?
• What influences their experience?
• What’s their context for the brand or entity?
• What are their needs?
• What issue does the brand or entity solve for them?
• What would they consider an effective solution? An outstanding
solution?
• What do they stand to gain from using this product or service?
• What do they think?
• What’s their feedback? Concerns? Suggestions for the brand?
• What works for them? What doesn’t?
• What do they feel or think about the brand and what do we prefer they
feel or think?
Spoiler for What drives people?:
People respond to advertising and brand design because they want what it’s offering: a better lifestyle, self-improvement, delicious food, odor-free armpits, a cooler home, more fun, and so on. People often think: What’s in it for me?
Maslow arranged the five needs into a pyramid, with physiological needs (air, water, food, sleep, etc.) at the bottom, followed by security needs (safety, stability), social needs (need for love, belonging), ego needs (the need for self-esteem, recognition), and finally at the pinnacle—self-actualization needs (the need for development, creativity).
Maslow arranged the five needs into a pyramid, with physiological needs (air, water, food, sleep, etc.) at the bottom, followed by security needs (safety, stability), social needs (need for love, belonging), ego needs (the need for self-esteem, recognition), and finally at the pinnacle—self-actualization needs (the need for development, creativity).

Spoiler for What do people want?:
Will your idea address one of the following for people?
• Respond to a desire or wish fulfillment: a yearning, a craving, an
inclination. For instance, would wearing a brand of fragrance make
someone more attractive? Satisfy a hope with the promise of a positive
outcome?
• Address a need, whether emotional or practical, real or imagined. Or
point to a need people didn’t even realize they had yet?
• Solve a problem with the functional benefit of a product or service.
For instance, a brand of cough medicine would help me get through
my workday.
• Resolve a pain point.
• Provide fun or entertainment: make someone feel something, cry, say
“Aw,” be surprised, inspired, shocked, laugh, or think it’s so entertaining that they’ll share it.
• Provide information or education.
• Provide a utility—a game (think the KFC® “Pocket Franchise” app in
China, where a mobile game put fans in charge of their own virtual
KFC store via WeChat®).
• Advocate. Allows you to be a standup citizen or identify with a just
cause.
• Respond to a desire or wish fulfillment: a yearning, a craving, an
inclination. For instance, would wearing a brand of fragrance make
someone more attractive? Satisfy a hope with the promise of a positive
outcome?
• Address a need, whether emotional or practical, real or imagined. Or
point to a need people didn’t even realize they had yet?
• Solve a problem with the functional benefit of a product or service.
For instance, a brand of cough medicine would help me get through
my workday.
• Resolve a pain point.
• Provide fun or entertainment: make someone feel something, cry, say
“Aw,” be surprised, inspired, shocked, laugh, or think it’s so entertaining that they’ll share it.
• Provide information or education.
• Provide a utility—a game (think the KFC® “Pocket Franchise” app in
China, where a mobile game put fans in charge of their own virtual
KFC store via WeChat®).
• Advocate. Allows you to be a standup citizen or identify with a just
cause.
Spoiler for Idea Generation Process:
Step 1: Preparation
Once you define the goal or problem, you gather information. Research with
an eye towards discovering an insight. Stay open to any enlightening bit that points to a solution you hadn’t anticipated.
Step 2: Initial Ideation (added step)
Analyze, synthesize, and evaluate the data and information. Start to ideate.
An insight into the audience is the ideation launchpad.
Step 3: Incubation Period
Get away from directly working on idea generation. Wallas referred to this
as a stage when a person is “not consciously thinking about the problem.” Taking a break for an incubation period usually allows for fresher thinking.
Draw upon your understanding of contemporary culture and your audience,
the creative brief strategy, the brand, competitors, and your sensibilities.
Think of drawing inspiration from the arts or doodling (semiconscious behaviors, such as doodling, foster incubation). You’re not thinking about
the problem directly; however, your mind is still turning it over (somewhere
in there).
Then, allowing for incubation, they generate a second-round of hopefully fresher or more focused ideas.
Step 4: Illumination and Idea Generation
In an interview with Big Think, George Lois, a creative director, agency
owner, author, and graphic designer, said that creativity is the act of discovery. The idea should be discoverable. “Once you understand the problem, the answer is there, floating by—you have to grab it,” Lois said.
Generating several substantially different ideas is best practice. Variations
on one idea won’t go far if the person making the final decision doesn’t appreciate the core idea.
Step 5: Verification: Crystallizing the Idea
Once you generate an idea, you need to assess it for its strategic creativity.
Critique:
• Does the idea have a benefit?
• Does it address people’s aspirations or need for fulfillment?
• Is the core idea fresh?
• Is the idea in accord with the brand’s larger narrative?
• Would people engage with it or share it?
Once you define the goal or problem, you gather information. Research with
an eye towards discovering an insight. Stay open to any enlightening bit that points to a solution you hadn’t anticipated.
Step 2: Initial Ideation (added step)
Analyze, synthesize, and evaluate the data and information. Start to ideate.
An insight into the audience is the ideation launchpad.
Step 3: Incubation Period
Get away from directly working on idea generation. Wallas referred to this
as a stage when a person is “not consciously thinking about the problem.” Taking a break for an incubation period usually allows for fresher thinking.
Draw upon your understanding of contemporary culture and your audience,
the creative brief strategy, the brand, competitors, and your sensibilities.
Think of drawing inspiration from the arts or doodling (semiconscious behaviors, such as doodling, foster incubation). You’re not thinking about
the problem directly; however, your mind is still turning it over (somewhere
in there).
Then, allowing for incubation, they generate a second-round of hopefully fresher or more focused ideas.
Step 4: Illumination and Idea Generation
In an interview with Big Think, George Lois, a creative director, agency
owner, author, and graphic designer, said that creativity is the act of discovery. The idea should be discoverable. “Once you understand the problem, the answer is there, floating by—you have to grab it,” Lois said.
Generating several substantially different ideas is best practice. Variations
on one idea won’t go far if the person making the final decision doesn’t appreciate the core idea.
Step 5: Verification: Crystallizing the Idea
Once you generate an idea, you need to assess it for its strategic creativity.
Critique:
• Does the idea have a benefit?
• Does it address people’s aspirations or need for fulfillment?
• Is the core idea fresh?
• Is the idea in accord with the brand’s larger narrative?
• Would people engage with it or share it?
Spoiler for Observation:
Creative people observe. Whether it’s noticing how shadows fall or how someone eats pizza. Everything is content. And we all know content is king.
Drawing upon observations of the natural world, built environment, human
behaviors, and life experiences may be the richest techniques for finding
ideas.
Ideas can stem from how people do what they do—how we eat a sandwich cookie, how we wear glasses on our heads, or how we tug at our underwear. The audience’s response should be something like: “Yes, that’s how it is. You know me!”
Drawing upon observations of the natural world, built environment, human
behaviors, and life experiences may be the richest techniques for finding
ideas.
Ideas can stem from how people do what they do—how we eat a sandwich cookie, how we wear glasses on our heads, or how we tug at our underwear. The audience’s response should be something like: “Yes, that’s how it is. You know me!”
Spoiler for Pop culture movement:
Is there a pop culture moment the brand can co-opt? This type of solution
must happen quickly to stay current. The TikTok newsroom explains how a
TikTok creator can inspire a brand:
A vibe might be hard to define, but the TikTok community knows one when
they see one. On TikTok, one creator’s vibe can inspire a resonant moment
across pop culture, spreading from the TikTok community to the rest of the
Internet and IRL world. Enter Nathan Apodaca, a long time TikTok creator
using the handle @420doggface208. Combining the unlikely ingredients of
skateboarding, cranberry juice, and the classic jam “Dreams” by Fleetwood
Mac, Nathan’s “morning vibe” took the internet by storm, growing into a
heart-warming moment and changing his life forever.
must happen quickly to stay current. The TikTok newsroom explains how a
TikTok creator can inspire a brand:
A vibe might be hard to define, but the TikTok community knows one when
they see one. On TikTok, one creator’s vibe can inspire a resonant moment
across pop culture, spreading from the TikTok community to the rest of the
Internet and IRL world. Enter Nathan Apodaca, a long time TikTok creator
using the handle @420doggface208. Combining the unlikely ingredients of
skateboarding, cranberry juice, and the classic jam “Dreams” by Fleetwood
Mac, Nathan’s “morning vibe” took the internet by storm, growing into a
heart-warming moment and changing his life forever.
Spoiler for Overstate:
BBDO’s goal was to make Snickers® relevant again with a global campaign. To do that they returned to a product truth: “Hunger satisfaction.” Gianfranco Arena, Executive Creative Director, BBDO New York, and his team landed on the idea that when you’re hungry, your personality changes—you might become short-tempered, others might become light-headed or loopy. They used celebrities, such as Aretha Franklin and Betty White, to represent the alter egos of hungry people, using larger than life people to exaggerate how hunger affects people’s moods and the satisfaction of eating a Snickers.
The now long-running “You’re Not You When You’re Hungry” campaign is
very effective. Global agencies around the world did bespoke versions of the
campaign, working with BBDO. “The idea is so relevant to so many people
in so many different situations that it makes it incredibly flexible. We can
all identify with moments where hunger has caused us to be off our game,”
Consumers even created their own versions of the idea. Exaggeration can be humorous as well as memorable. Start with a grain of truth; then, stretch it to a ridiculous extreme.
The now long-running “You’re Not You When You’re Hungry” campaign is
very effective. Global agencies around the world did bespoke versions of the
campaign, working with BBDO. “The idea is so relevant to so many people
in so many different situations that it makes it incredibly flexible. We can
all identify with moments where hunger has caused us to be off our game,”
Consumers even created their own versions of the idea. Exaggeration can be humorous as well as memorable. Start with a grain of truth; then, stretch it to a ridiculous extreme.
Spoiler for Facts or data:
When you bring facts or data to life—visually, as an installation, with music, any surprising way—people might respond. This is where data or good research can be very helpful.
Remember …
• Think: Is the idea empathetic?
• Try thinking about a multisensory experience.
• Make it optimistic and kind.
• Think of ways humor disarms people with exaggeration or the
unexpected.
• Ask questions—some dissenting, some challenging.
• Combine unrelated things, such as potholes and pizza.
• Can a weakness become a unique selling point or asset? Remember
DDB’s work for Volkswagen®’s Beetle® in the 1950s and 1960s, for
example, “It’s ugly but it gets you there.”
Everyone can have an idea. “To think we don’t have ideas, is an idea.”
Remember …
• Think: Is the idea empathetic?
• Try thinking about a multisensory experience.
• Make it optimistic and kind.
• Think of ways humor disarms people with exaggeration or the
unexpected.
• Ask questions—some dissenting, some challenging.
• Combine unrelated things, such as potholes and pizza.
• Can a weakness become a unique selling point or asset? Remember
DDB’s work for Volkswagen®’s Beetle® in the 1950s and 1960s, for
example, “It’s ugly but it gets you there.”
Everyone can have an idea. “To think we don’t have ideas, is an idea.”
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