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Tom Clancy's Ghost Recon Wildlands | Ubisoft |


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Release Date :E3 2015
Developer : Ubisoft Paris
Publisher : Ubisoft
Director : Eric Couzian
Platform : Microsoft Windows, PlayStation 4, Xbox One
Genre : Tactical shooter
Developer : Ubisoft Paris
Publisher : Ubisoft
Director : Eric Couzian
Platform : Microsoft Windows, PlayStation 4, Xbox One
Genre : Tactical shooter
Producer :Nouredine Abboud
Designer : Dominic Butler
Series : Tom Clancy's Ghost Recon
Mode : Single-player, multiplayer
Designer : Dominic Butler
Series : Tom Clancy's Ghost Recon
Mode : Single-player, multiplayer
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Tom Clancy's Ghost Recon Wildlandsis an upcoming tactical shooter video game in development by Ubisoft Paris and is set to be published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It will be the tenth installment in the Tom Clancy's Ghost Recon franchise and will be the first game to feature an open world environment. The game will also drop the futuristic setting introduced in Tom Clancy's Ghost Recon Advanced Warfighter and will feature a setting similar to the original Tom Clancy's Ghost Recon.
Gameplay
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Tom Clancy's Ghost Recon Wildlandsis a tactical shooter that is set in Bolivia. Players play as a member of the Ghosts, which is an elite team in the United States' army.The game will not be set in a futuristic setting similar to its predecessors like Advanced Warfighter or Future Soldier. Instead, the game is set in modern days, similar to the original Tom Clancy's Ghost Recon. As a result, the weaponry featured in the game will be typical and more realistic and will share likeness and similarity to the weapons most militaries around the world are using nowadays. However, drones will still be featured and can be used to tag and highlight enemies and objectives, or as a weapon to attack enemies.The game will be the first entry to feature an open world, which feature nine different types of terrain such as mountains and desert, with a dynamic day-night cycle and weather system.Carrying out mission during daytime allows players to spot enemies easily, while completing missions at night grant players tactical advantage, as the night offer players better cover. Players are also tasked to make observations before carrying out missions. A variety of vehicles, such as dirt bikes and dune buggies will be feature in the game.Wildlands will feature side-missions, unlike its predecessors.
When completing missions, players can reach the location where the mission starts through a variety of ways. Players can parachute from a helicopter or to drive towards their objectives. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, melee combat, or using the long-ranged or short-ranged gadgets provided in the game. Between missions, players are free to explore the game's world, and will feature outposts that can be taken down by players. Players can also grab one of their enemies with one of the hands for defense, while using another hands to shoot.
When not completing missions, players can interact, and build a friendly or hostile relationship with other non-playable characters, such as the citizens, officials or the Rebels of the world. These interactions require strategy, as interactions will brought consequences and impacts to the game's world, and change how players achieve their objectives. Players can also gain experience point to level up. The playable charact er can be customized. The loot found on enemies' corpses can be equipped on the Ghost. Weapons and gears can be upgraded as well.According to the creative director of the game, the AI of the game will be unscripted and will have their "own motivations and agendas".
The game will also feature four-player co-operative multiplayer, in which players can be joined by three other players to explore the game's world and to complete campaign's mission.The game can also be played solo, in which the player will be accompanied by three AI teammates, which can be commanded and given order to.
When completing missions, players can reach the location where the mission starts through a variety of ways. Players can parachute from a helicopter or to drive towards their objectives. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, melee combat, or using the long-ranged or short-ranged gadgets provided in the game. Between missions, players are free to explore the game's world, and will feature outposts that can be taken down by players. Players can also grab one of their enemies with one of the hands for defense, while using another hands to shoot.
When not completing missions, players can interact, and build a friendly or hostile relationship with other non-playable characters, such as the citizens, officials or the Rebels of the world. These interactions require strategy, as interactions will brought consequences and impacts to the game's world, and change how players achieve their objectives. Players can also gain experience point to level up. The playable charact er can be customized. The loot found on enemies' corpses can be equipped on the Ghost. Weapons and gears can be upgraded as well.According to the creative director of the game, the AI of the game will be unscripted and will have their "own motivations and agendas".
The game will also feature four-player co-operative multiplayer, in which players can be joined by three other players to explore the game's world and to complete campaign's mission.The game can also be played solo, in which the player will be accompanied by three AI teammates, which can be commanded and given order to.
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