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tes update ds


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dead.brain
tes update ds
Quote:
Latest Update - 12 September 2013 (Hotfix)
"A Moderately Friendly Update"

(click to enlarge)
Modding Support:
In addition:
Creatures
World
Items
Craftable
Discoverable
Bug Fixes:
Mediafire
Linux & Mac version
"A Moderately Friendly Update"

(click to enlarge)

Spoiler for Changelog:
Modding Support:
- New asset pipeline tools in alpha release!
- Animation importer for Spriter. Spriter is included with the Don’t Starve Mod Tools and the projects will be processed and imported into the game.
- Automatic atlas generator for .png images. No more fiddling around, now a .tex and .xml file will be created for each .png in your mod.
- Custom audio banks and events. Using FMOD designer you can create your own sound banks and run them in the game.
- Animation importer for Spriter. Spriter is included with the Don’t Starve Mod Tools and the projects will be processed and imported into the game.
- These tools are still in development and should be considered experimental. Please give us feedback in the Pipeline Tools Thread.
- Basic tutorials and example projects are available in that thread as well!
In addition:
- Re-laid out the mods screen in anticipation of controller support.
Creatures
- New Damaged Knight
- New Nightmare Monkey
- Slurpers are now more aggressive.
- You can repair chess junk piles with gears to spawn a friendly chess mob.
- Sped up the descent of the depth dweller spiders.
- Splumonkeys no longer use the “follower” component while they harass you. This should make fighting back easier.
World
- Added a day/night cycle to the sinkholes (this is not synced with the upper world)
- Added a new pillar type into level 1 caves.
Items
Craftable
- Houndius Shootius - Protection from nasties.
- Potted ferns - Make that base look good.
- Deconstruction Staff - Save precious materials.
- Thulecite Walls - A wall made of thulecite!
- Thulecite Crown
Discoverable
- Items in the ruins will now sometimes drop “Thulecite Fragments” which can be refined into thulecite.
- The ancient guardian will now drop a horn when killed.
- Fishing in the wilds ponds will now produce an eel.
- Changed the art for the monkey spawner.
- Increased the number of uses the Pick/Axe has.
Bug Fixes:
- You can no longer fix walls with healing items.
- Ice hounds will no longer spawn in great numbers from walrus camps.
- Woodie will no longer slide around the world when in wherebeaver mode.
- The Magiluminescence amulet no longer gives off light while on the ground.
- Fixed a crash that would occur when enemies destroyed structures.
Spoiler for hotfix 12-9-2013:
- Crash when taking the teleportato to the next survival world
- Crash when attacking a shadow creature
- Crash when continuing a save slot that is between worlds
- Map screen pan sensitivity
Mediafire
Linux & Mac version
Diubah oleh dead.brain 19-09-2013 18:57
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