Genre : MMOFPS 3D Space Shooter
Developer : Yedang Online
Publisher : Wicked Interactive Ltd.
Website : www.ace.subagames.com
Server : Global (North America)
OS: WIN XP, vista, 7
Processor: Pentium 4 1.8 Ghz
Memory: 512 MB
VGA: Graphic 3D 64 MB
Internet: ADSL 384 kpbs
OS: WIN XP, vista, 7
Processor: Pentium Dual Core 2.0 Ghz
Memory: 1 GB
VGA: Graphic 3D 128 MB
Internet: ADSL 512 kbps
ACE Online is an action based Massive Multiplayer (MMP) 3D Space Shooter. In ACE Online, players can pilot their own fighter ships (also known as Gears), on a futuristic world where they can upgrade skills or the Gear itself. In ACE Online, gamers have full control over the Gear’s movement, making it very different from the traditional style RPG’s mouse click control method. This is a Role-Playing Game (RPG), but with all the fun and action of a First Person Shooter (FPS). Since the background of ACE Online is based in a spacious 3D atmosphere, players need to be aware that an enemy missile can strike at any time and from any direction.
Unlike the traditional government military, its elite mercenary unit from the FreeSKA Academy has unparalleled freedom in the armed forces and is capable of acting independently of the government. Their missions and even command system, operate independently of the government, allowing them full mobility under any circumstances.
The Bygeniou believe in unity by force. They will however put aside their beliefs to respond to an even greater danger. They have vowed to abandon the destructive ATUM Project due to its destructive nature.
Unity is the future!
Although their ranks contain people from all regions, they have high morale and are well disciplined so that they operate well as a unified force. Their actions have earned them the nickname 'Sword of Arlington' by the populace and are a driving force for their ideals."
Arlington, although promoting peace and freedom, will use any means necessary to achieve their objective. To achieve such ends, they have restarted the destructive ATUM Project which caused much catastrophe in the past.
Fight for your beliefs!
Raids - Two factions (BCU and ANI) are separated by a series of airspaces (maps). Nation Wars involve a constant battle between the two factions to raid and defend these airspaces. A successful raid gaining airspace over the opposing force provides strategic and economical advantages. Battling over these airspaces often results in tens to thousands of NCPs gained for neither or both nations, speeding up the spawning of motherships (see below for motherships). A map being held by a large enemy force means restricted access for lower level players, meaning they can not access and level up in that specific map.
Skirmishes - Random, unorganized battles, often on neutral maps. They are a major source of fame and nation points. The one and only objective in these wars is to kill as many of the opposing nation as possible. Team strategy and things that grant the win in mothership wars and occupation wars is practically disregarded. These wars are often started by a single gear going into the enemy territory. The nation leader will then tell of this intruder and send people to respond to it. The intruder will then likely request reinforcements. If one nation is either outnumbered or outgunned, or if more people decide to come, more will come to the map. These wars are some of the most popular amongst players.
Mothership Battles - This is another part of Nation Wars, the nation leader (elected every month) chooses when the offensive Mothership spawns every week. At the time what the leader chooses the mother ship is spawned deep in the homelands of the opposing nation. If the mothership is not completely destroyed in two hours, it will despawn. Successful destruction of the enemy mothership grants the attacking nation a 5% increase in recovery rate of energy, shield, and skill points, also allowing access to the "Hornian King Habitat" and "Eopi". Successfully defending a mothership does not grant the defender any bonuses; instead, it prevents the enemy from receiving the reward. The BCU mothership, Anubis, spawns in Tylent Jungle, while the ANI mothership Horus spawns in Reynard Beach. Bonuses obtained from destroying/defending motherships are reset at the end of every month, as are NCP's. The fourth MotherShip of each side that spawns also gives a special reward.
Strategic Points - Strategic Points are spawned in a random map at random times, and it will despawn one hour after its spawn if not destroyed completely. An announcement is made to all players of both factions of the map the Point has spawned in. When a Strategic Point is destroyed, all participants in the assault force gains a "SPI Capsule", which contains a monetary reward to both the player and their nation and 300 War Points. When a Strategic Point is successfully defended until despawn, the defender gains bonuses. Any nation's player that still loses the Strategic Point while being one map before/after the location of the Strategic Point will still gain 100 WP. All players that are in the map of the Strategic Point, or one map before it will gain 'Personal Contribution' which is a monetary reward based on the player's performance in combat.
-NO SARA,FLAMMING,SPAMMING, DAN BERKATA KASAR
-NO CHEAT!!!NO HACK!!!
-Jika memposting gambar/SS diharapkan memakai spoiler.
-Kalau ada yang mau ditanyakan atau butuh bantuan quest silahkan asking dengan baik-baik
sesepuh,karuhun, maupun official disini akan mambantu dengan senang hati
respect the others
-Tambahan:kalo ada pilot cewek jangan lupa kenalin yah~