- Beranda
- Komunitas
- Games
- Online Games
[MMO] GUNROX since 2008
TS
joserizal
[MMO] GUNROX since 2008
Spoiler for info:
Quote:
Gunrox is a multiplayer-only turn-based strategy "squad tactics" game that went live in 2008. The game was created by Enkord, a company known for their flash games.
Game info
Each user account (player) is allowed to have a single squad of 3 units. Players can create game rooms and invite others to form matches, including 1 vs 1, 2 vs 2, 2 vs 3, etc. During battle, each player takes turn moving their units. Each unit has 12 AP (action points) that are used to move around, opening doors, picking up items, attacking enemies or healing. In basic mode, the game is won when one side runs out of unit. Experience is awarded to player, not to individual units, based on the amount of damage done as well as several other factors. As players gain enough experience, they level up, and each unit receive skill points and perk points.
Skill points can be put in weapon skills (Melee, Pistols, etc) or support skills (Traps or Healing). Skill points will increase the damage and accuracy of weapons, effectiveness of healing items; also, more advanced tiers of items require specific levels of skill to unlock (10, 20, 30, etc).
The game consists of several separate areas, which are unlocked by levels: Beginner area (level 3-), Clover Quarter (level 3+), Lost Beach (level 5+), etc. Games created in each area have a distinctive battlefield size, features and collection of objects. In addition, more high-level areas have more complicated game modes such as Free-for-all (last player standing wins), or King of the hill (win by capturing and holding the center area of the battlefield), etc.
A battle in Beginner Area. The unit holding an artifact Sawed-off shotgun has just taken a Critical hit.
Besides fighting, players can interact with each other by talking, private messaging, trading weapons, forming clans, etc.
Squad tactics
The battlefield is divided into grids and is concealed by fog of war, with the exception being each unit's field of vision (a circle with a 9-grid radius). Each player takes turn (that can be configured to be 40 seconds to 2 minutes) controlling their unit to move across the landscape, occupy key positions, take cover, attack, plant traps, use healing items and take other actions.
With the exception of grenades and grenade launchers, weapons cannot be fired blindly without a target, so the basic tactic is to use a unit as a "spotter", attack with other units, and make sure the enemies cannot counter attack without putting their own units in danger. The game features a wide variety of indestructible objects, with act as concealment (like wooden walls, bushes) or cover (like trees, walls, etc). Players needs to utilize the environment to conceal and protect their units, while trying to flank and invalidate the enemies' cover. Since there is no respawn in each match, players need to keep their unit alive (by healing or moving injured units to the rear), while trying to focus their damage on a single hostile unit.
To limit the duration of each match, the game has a "red zone" feature. After a few turns, a red zone will appear and close in on the map center. Units standing in the red zone at the end of their turn get their health drained away, so players are forced to confront each other..
Game info
Each user account (player) is allowed to have a single squad of 3 units. Players can create game rooms and invite others to form matches, including 1 vs 1, 2 vs 2, 2 vs 3, etc. During battle, each player takes turn moving their units. Each unit has 12 AP (action points) that are used to move around, opening doors, picking up items, attacking enemies or healing. In basic mode, the game is won when one side runs out of unit. Experience is awarded to player, not to individual units, based on the amount of damage done as well as several other factors. As players gain enough experience, they level up, and each unit receive skill points and perk points.
Skill points can be put in weapon skills (Melee, Pistols, etc) or support skills (Traps or Healing). Skill points will increase the damage and accuracy of weapons, effectiveness of healing items; also, more advanced tiers of items require specific levels of skill to unlock (10, 20, 30, etc).
The game consists of several separate areas, which are unlocked by levels: Beginner area (level 3-), Clover Quarter (level 3+), Lost Beach (level 5+), etc. Games created in each area have a distinctive battlefield size, features and collection of objects. In addition, more high-level areas have more complicated game modes such as Free-for-all (last player standing wins), or King of the hill (win by capturing and holding the center area of the battlefield), etc.
A battle in Beginner Area. The unit holding an artifact Sawed-off shotgun has just taken a Critical hit.
Besides fighting, players can interact with each other by talking, private messaging, trading weapons, forming clans, etc.
Squad tactics
The battlefield is divided into grids and is concealed by fog of war, with the exception being each unit's field of vision (a circle with a 9-grid radius). Each player takes turn (that can be configured to be 40 seconds to 2 minutes) controlling their unit to move across the landscape, occupy key positions, take cover, attack, plant traps, use healing items and take other actions.
With the exception of grenades and grenade launchers, weapons cannot be fired blindly without a target, so the basic tactic is to use a unit as a "spotter", attack with other units, and make sure the enemies cannot counter attack without putting their own units in danger. The game features a wide variety of indestructible objects, with act as concealment (like wooden walls, bushes) or cover (like trees, walls, etc). Players needs to utilize the environment to conceal and protect their units, while trying to flank and invalidate the enemies' cover. Since there is no respawn in each match, players need to keep their unit alive (by healing or moving injured units to the rear), while trying to focus their damage on a single hostile unit.
To limit the duration of each match, the game has a "red zone" feature. After a few turns, a red zone will appear and close in on the map center. Units standing in the red zone at the end of their turn get their health drained away, so players are forced to confront each other..
registrasi
Quote:
https://www.dropbox.com/s/ebay7bt11c...x_131.exe?dl=0
yg uda registrasi absen "NICK" nya disini
yg uda registrasi absen "NICK" nya disini
Spoiler for penampakan:
Diubah oleh joserizal 25-02-2017 00:38
0
2K
Kutip
8
Balasan
Tulis komentar menarik atau mention replykgpt untuk ngobrol seru
Tampilkan semua post
TS
joserizal
#7
Quote:
Original Posted By thegantengboi►ngeliat yang lain dulu gimana
ini online atau offline gan ?
ini online atau offline gan ?
kenapa ya ? pada belom daftar ...
0
Kutip
Balas