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[OFFICIAL] LAPLACE ONLINE server HK
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[OFFICIAL] LAPLACE ONLINE server HK
Title: Laplace | Genre: Anime Style MMORPG | Developer: x-legend | Publisher: alta . hk
Spoiler for Video Trailer:
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Laplace Key Features:
4 Classes- choose from one of 4 classes, with one advance tier, and choose between 6 unique weapons with their own active skill.
Dungeon Traps - dungeons are littered with dangerous obstacles such as surprise flaming arrows and spikes.
Overwhelming Bosses - bosses have unique abilities that make players feel helpless, by flailing players around and throwing players across the room.
Boss Skills - defeating bosses unlocks special boss skills.
Weapon/Class combinations - over 5000 available combinations of class and weapons with more to be added after release.
Quote:
First 4 Classes
Quote:
_Warrior_
Tank / Damage Dealer.
Tank / Damage Dealer.
Spoiler for Warrior:
Quote:
_Mage_
Damage Dealer
Damage Dealer
Spoiler for Mage:
Quote:
_Cleric_
Healer / Damage Dealer
Healer / Damage Dealer
Spoiler for Cleric:
Quote:
_Scout_
Damage Dealer
Damage Dealer
Spoiler for Scout:
Quote:
Character Menu
Stat Bonuses.
For every 20 points you put into a Stat, you will receive bonuses. Take note, additional stat points from your equipment do not count. Only the basic stat points add into the count.
All classes have the same stat bonuses.
STR
Affects physical attacks, increases the damage of physical attack skills.
Stat Bonuses:
20 STR: Increases Physical Damage by 10%.
40 STR: Increases Critical Damage by 30%.
60 STR: When attacking a target whose HP is less than 50%, inflicts an effect that increases the target’s damage taken by 10%. Last 10 seconds. Can be stacked up to 3 times.
80 STR: Increases Physical Damage by 30%.
100 STR: When attacking, player has a 15% chance to deal 100% additional damage.
INT
Affects magical attacks, increases the damage of magical attack skills.
Stat Bonuses:
20 INT: Increases Magical Damage by 10%.
40 INT: Increases Natural SP Recovery by 50 points.
60 INT: Decreases the SP consumed from casting skills by 20%.
80 INT: Increases Magical Damage by 30%.
100 INT: When attacking, player has a chance to decrease the target’s magical resistance by 10%. Last 6 seconds. Can be stacked up to 3 times.
CON
Affects Maximum HP, allows the player to take more damage.
Stat Bonuses:
20 CON: Increases HP by 15%.
40 CON: Increases Natural HP Recovery by 100 points.
60 CON: When player’s HP is below 30%, increases all resistances by 5% when taking hits. Last 6 seconds. Can be stacked up to 10 times.
80 CON: Increases HP by 35%.
100 CON: When receiving a fatal attack, recovers HP by 30% of player’s Max HP. Also heals 2% of player’s HP every second. Last 10 seconds. Cooldown: 120 seconds.
DEX
Affects Critical Rate, increases the player’s chance of dealing critical damage.
Stat Bonuses:
20 DEX: Increases Critical Rate by 5%.
40 DEX: Increases Dodge Rate by 10%.
60 DEX: When attacking, increases player’s Critical Rate by 1%. Last 3 seconds. This effect can be stacked continuously. Effect will be cancelled after player deals a critical hit. 80 DEX: Increases Critical Rate by 15%.
100 DEX: When dealing a critical hit, increases the target’s chance of receiving critical hits by 30%. Last 6 seconds. This effect can only be activated once every 10 seconds.
FAITH/WISDOM
Affects heal recovery amount and defense, increases the effects of healing-related skills.
Stat Bonuses:
20 WIS: Increases Heal Recovery Amount by 20%.
40 WIS: Decreases damage taken by 10%.
60 WIS: When healing a target, the player’s nearby party members will receive a Heal Over Time effect. Last 6 seconds.
80 WIS: Increases Heal Recovery Amount by 80%.
100 WIS: When healing a target, player has a chance to cast a shield on the target that decreases damage taken by 50%. Last 3 seconds. This effect can only be activated once every 10 seconds.
Spoiler for Character Menu:
Stat Bonuses.
For every 20 points you put into a Stat, you will receive bonuses. Take note, additional stat points from your equipment do not count. Only the basic stat points add into the count.
All classes have the same stat bonuses.
STR
Affects physical attacks, increases the damage of physical attack skills.
Stat Bonuses:
20 STR: Increases Physical Damage by 10%.
40 STR: Increases Critical Damage by 30%.
60 STR: When attacking a target whose HP is less than 50%, inflicts an effect that increases the target’s damage taken by 10%. Last 10 seconds. Can be stacked up to 3 times.
80 STR: Increases Physical Damage by 30%.
100 STR: When attacking, player has a 15% chance to deal 100% additional damage.
INT
Affects magical attacks, increases the damage of magical attack skills.
Stat Bonuses:
20 INT: Increases Magical Damage by 10%.
40 INT: Increases Natural SP Recovery by 50 points.
60 INT: Decreases the SP consumed from casting skills by 20%.
80 INT: Increases Magical Damage by 30%.
100 INT: When attacking, player has a chance to decrease the target’s magical resistance by 10%. Last 6 seconds. Can be stacked up to 3 times.
CON
Affects Maximum HP, allows the player to take more damage.
Stat Bonuses:
20 CON: Increases HP by 15%.
40 CON: Increases Natural HP Recovery by 100 points.
60 CON: When player’s HP is below 30%, increases all resistances by 5% when taking hits. Last 6 seconds. Can be stacked up to 10 times.
80 CON: Increases HP by 35%.
100 CON: When receiving a fatal attack, recovers HP by 30% of player’s Max HP. Also heals 2% of player’s HP every second. Last 10 seconds. Cooldown: 120 seconds.
DEX
Affects Critical Rate, increases the player’s chance of dealing critical damage.
Stat Bonuses:
20 DEX: Increases Critical Rate by 5%.
40 DEX: Increases Dodge Rate by 10%.
60 DEX: When attacking, increases player’s Critical Rate by 1%. Last 3 seconds. This effect can be stacked continuously. Effect will be cancelled after player deals a critical hit. 80 DEX: Increases Critical Rate by 15%.
100 DEX: When dealing a critical hit, increases the target’s chance of receiving critical hits by 30%. Last 6 seconds. This effect can only be activated once every 10 seconds.
FAITH/WISDOM
Affects heal recovery amount and defense, increases the effects of healing-related skills.
Stat Bonuses:
20 WIS: Increases Heal Recovery Amount by 20%.
40 WIS: Decreases damage taken by 10%.
60 WIS: When healing a target, the player’s nearby party members will receive a Heal Over Time effect. Last 6 seconds.
80 WIS: Increases Heal Recovery Amount by 80%.
100 WIS: When healing a target, player has a chance to cast a shield on the target that decreases damage taken by 50%. Last 3 seconds. This effect can only be activated once every 10 seconds.
Spoiler for stat:
Quote:
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