CD Projekt RED akhirnya mengumumkan The Witcher 3: Wild Hunt dan menjadi artikel utama plus cover majalah GameInformer edisi Maret 2013.
Dari majalah itu banyak hal baru dari petualangan si mutan Geralt ini. Contohnya:
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1. World supposedly 20% bigger than Skyrim's
2. 30-40 minutes to cross world on Horseback
3. New streaming technology (CDRED Engine 3)
4. Geralt's Memory is restored
5. No chapters/acts
6. Dude is fucking DONE fighting for everyone else
7. Everything from solving MYSTERIES to slaying monsters
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So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:
Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.
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So more about the monster hunting:
1. Clues build up information (like a Bestiary perhaps?)
2. Books garner information about monsters
3. Townsfolk provide information
4. Potions and such are important
5. Time of day and other conditions affect where monsters appear, and their abilities
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Some combat info
1. Critical strikes in areas that matter depending on how much you learn about said monster
2. You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
3. Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
4. Provides income as well
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Enemy AI completely rebuilt, scripted bosses out
Environmental combat 'contributions' (a dozen types of interactive objects)
---> Wasp hive irritated using Aard
Magical signs retooled
Igni = new flamethrower effect
The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Yrden = small trap can be modified into a larger field that slows any enemy
Other trees, Swordsmanship and Alchemy
New strikes under Swordsmanship, boosts like improved stamina and parrying
Mutation mechanic under a different development path
Not much information given about Alchemy path, other than it being based on potions
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Horse could be used to access long term stash, as well as Inns
Team aware of frustrations of inventory management in The Witcher
Committed to a less tedious process
Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
Each armor piece has unique appearance, new cloth simulation tech.
Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.
Ada video dari GameInformer yang mewawancarai staf2 CDPR
Ada juga art-nya (ati2 gan, BWK!)
Spoiler for The Witcher 3: WIld Hund arts:
sekian dulu gan. mau cari info baru lainnya...
Info Baru The Witcher 3: Wild Hunt
Head of studio CDPR Adam Badowski akhirnya buka mulut menjelaskan apa & bagaimana The Witcher 3: Wild Hunt yang akan dirilis tahun 2014ini.
Spoiler for Adam Badowski bersabda:
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“The captivating and non-linear story of The Witcher 3: Wild Hunt takes place in a rich, truly open-world environment. A world which is thrilling to explore, full of daring adventures, momentous quests, memorable characters, and unique monsters. Players will freely travel through woods, lakes, mountains, cities and villages. Each region is inhabited by distinct populations with their own customs, legends and problems. The world of The Witcher 3: Wild Hunt is 30 times bigger than The Witcher 2.”
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“Imagine playing a dark fantasy game with the same great non-linear story as in the previous Witcher titles, but now told in a world you can explore freely with no artificial boundaries. The war-ravaged world is so huge that to reach farther places you will need to ride a horse or sail a boat to get there. A world where your choices have truly epic consequences. From the development side, this goal is extremely demanding. Our team had to make significant design changes and our tech had to be rebuilt. But we believe that this will lead to a completely new level of non-linearity and a whole new, richer gaming experience. As a gamer, I would love to play this kind of RPG, and I think this is what many players are waiting for. This is our dream come true at CD Projekt RED, and we hope it will be the same for you!”
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Open-world, free-roaming explorationis an adventure in itself as the player will gallop through war-ravaged lands, sail misty waters and track down dangerous beasts for money. An improved combat system will allow players to feel like a real monster-hunter, a witcher who uses his superior senses and fighting skills to survive in a dark fantasy world-while he embarks on a quest to save his loved ones. The new core mechanics of The Witcher 3: Wild Hunt immerse the player in the experience completely, with no Quick Time Events, only intuitive RPG gameplay.
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“People may ask if this is really going to be the last Witcher game. Yes, it is.Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined. This will be the ultimate fantasy RPG experience, and while we’re hardly out of stories to tell, we believe it’s time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create.”
Dan Screenshot The Witcher 3: Wild Hunt yang lagi2 dari majalah GameInformer
Spoiler for Screenshot 6 Feb 2013. hati2 gambarnya BWK ya gan: