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[REMAKE THREAD] [GAME RADA JADUL] OFFICIAL THREAD NEED FOR SPEED PRO STREET
![[REMAKE THREAD] [GAME RADA JADUL] OFFICIAL THREAD NEED FOR SPEED PRO STREET](https://dl.kaskus.id/fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/1064143_408447879274788_541418320_o.jpg)
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RULES!
- dilarang ngejunk! pertanyaan kaya "itu user dibata siapa gan?", dkk. dilarang berada di sini
- dihimbau untuk tidak OOT! OOT sesekali nggak apa2 asal jangan sampe berkepanjangan!
- jangan berkomentar tentang game ini yg bikin bosen orang2! kaya "alah ini game apaan, balapan cuma di circuit nggak keren :mahos"
- jangan banding2in ini game sama game lain! (toleransi buat sesama seri NFS)
- dan yg paling terpenting adalah JANGAN RIBUT DI THREAD ANE!!! ini bukan tempat untuk debatin hal yang gak penting!
1X ANE KASIH PERINGATAN, 2X ANE LANGSUNG LAPOR KE MODERATOR
- dilarang ngejunk! pertanyaan kaya "itu user dibata siapa gan?", dkk. dilarang berada di sini
- dihimbau untuk tidak OOT! OOT sesekali nggak apa2 asal jangan sampe berkepanjangan!
- jangan berkomentar tentang game ini yg bikin bosen orang2! kaya "alah ini game apaan, balapan cuma di circuit nggak keren :mahos"
- jangan banding2in ini game sama game lain! (toleransi buat sesama seri NFS)
- dan yg paling terpenting adalah JANGAN RIBUT DI THREAD ANE!!! ini bukan tempat untuk debatin hal yang gak penting!
1X ANE KASIH PERINGATAN, 2X ANE LANGSUNG LAPOR KE MODERATOR
Official Cover Box
![[REMAKE THREAD] [GAME RADA JADUL] OFFICIAL THREAD NEED FOR SPEED PRO STREET](https://dl.kaskus.id/upload.wikimedia.org/wikipedia/en/5/5d/Nfsps-win-cover.jpg)
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![[REMAKE THREAD] [GAME RADA JADUL] OFFICIAL THREAD NEED FOR SPEED PRO STREET](https://dl.kaskus.id/upload.wikimedia.org/wikipedia/en/5/5d/Nfsps-win-cover.jpg)
Trailer

Quote:
Developer: EA Black Box | Publisher: EA Games | Genre: Racing | Release: November 13, 2007
Quote:
Plot
The game begins in the eastern United States, where a former street racer known as Ryan Cooper enters an initiation match referred to as a "challenge day", challenging the competitors in his green Nissan 240SX in hopes to proceed to the race event known as Battle Machine. In the midst of the challenge day, the internationally famous racer Ryo Watanabe, the Showdown King, arrives to spectate the competition in his brand new Mitsubishi Lancer Evolution X. Before the final race, Ryo is introduced by the hosting DJ Big J, whom of which praises Cooper for his excellent driving. Ryo, however, insults the driver and challenges him to prove himself. Ryan then proceeds to dominate the race and overall win the series, officially locking in his position at the next competition, much to Ryo's dismay. In a fit of anger, Ryo drives up to Ryan, taunts him with a burnout, and speeds out of the area. Regardless, Ryan is congratulated, and proceeds onward.
They then move on to Battle Machine, a famous race organization, where players discover the individual differences between events, along with rules, penalties, and other important information. After dominating the competition, Ryan is rewarded with a new drag vehicle—Either a sixth-generation Honda Civic or a Chevrolet Cobalt SS. Afterwards, he proceeds to finish other events in the Battle Machine series, and eventually is invited to Showdown Chicago. Before continuing, however, the player is introduced to the Race Kings: Ray Krieger who is the Grip King, Karol Monroe the Drag King (Drag Queen technically and respectively, since she is a girl), Nate Denver the Speed King, and Aki Kimura, the Drift King, all of whom drive heavily tuned vehicles and aspire also as racing champions.
Eventually, the player arrives at the next event. Showdown Chicago stands as the checkpoint for advancing further towards becoming the Showdown King, and thus is promoted by Super Promotion, which is acknowledged as the top organization in the world. After finishing several events, Ryo arrives once again, taking notice to Ryan's vehicle, and spectating. Once Ryan wins again, Ryo announces that he "should just stop and go home." He then moves forward into his career.
The next event is React Team Sessions, where Speed Challenges (essentially, the sprint events within the game) are introduced, and the competition starts introducing teams, such as Ryo's team Apex Glide, alongside others: Ray's team Grip Runners, Karol's team Aftermix, Nate's team Boxcut, and Aki's team TougeUnion. This affects gameplay elements and difficulty very drastically. At the end of the first event, Ryan wins a new drift car, which is either a fourth-generation Pontiac GTO or an Infiniti G35. After finishing the series, Ryan then moves onward to the next event Showdown: Autopolis, and soon starts accepting invites to the kings' race organizations, where he must challenge them before he can attempt to dethrone Ryo.
After Autopolis, Ryan is finally accepted to the premiere event of Super Promotion, which proves to be one of the single-hardest competitions in the world and in the ProStreet career. The end of the first event rewards him with a Nissan Skyline GT-R or a Dodge Viper SRT10, both tuned very highly for speed challenges. Throughout the remainder of Super Promotion, the teams try to eliminate him, even going as far as to purposely wreck him in races. Nonetheless, Ryan destroys the series, proceeding into the final showdown, Showdown: Autobahnring in Germany.
After the final showdown, Ryan begins his overtake on the current champions and their events. Ray stands in G Effect, the Grip Series, Karol in Rogue Speed, the Drag Series, Nate in Nitrocide, the Speed Challenge Series, and finally Aki in NoiseBomb, the Drift Series. At the end of every event, he personally challenges each one of them, and, once victorious, receives the pink slip for their cars.
After taking down all four of them, Ryo demands a final challenge against him in all race types. The wager is his Evolution X and the title of Showdown King, or Ryan leaves the organized racing series forever. He accepts, and the final event begins.
Once every race is finally won, Ryan claims his car and his title as both the Showdown King and the Street King, designating his status as the best racer in the organization and one of the very best in the world. Ryo is dropped off the pedestal and the Apex Glide team forces him to leave due to his shame to their name and the sheer loss of his street cred. Cooper is praised by the massive crowd, and leaves the raceway victorious.
Sumber: Wikipedia
The game begins in the eastern United States, where a former street racer known as Ryan Cooper enters an initiation match referred to as a "challenge day", challenging the competitors in his green Nissan 240SX in hopes to proceed to the race event known as Battle Machine. In the midst of the challenge day, the internationally famous racer Ryo Watanabe, the Showdown King, arrives to spectate the competition in his brand new Mitsubishi Lancer Evolution X. Before the final race, Ryo is introduced by the hosting DJ Big J, whom of which praises Cooper for his excellent driving. Ryo, however, insults the driver and challenges him to prove himself. Ryan then proceeds to dominate the race and overall win the series, officially locking in his position at the next competition, much to Ryo's dismay. In a fit of anger, Ryo drives up to Ryan, taunts him with a burnout, and speeds out of the area. Regardless, Ryan is congratulated, and proceeds onward.
They then move on to Battle Machine, a famous race organization, where players discover the individual differences between events, along with rules, penalties, and other important information. After dominating the competition, Ryan is rewarded with a new drag vehicle—Either a sixth-generation Honda Civic or a Chevrolet Cobalt SS. Afterwards, he proceeds to finish other events in the Battle Machine series, and eventually is invited to Showdown Chicago. Before continuing, however, the player is introduced to the Race Kings: Ray Krieger who is the Grip King, Karol Monroe the Drag King (Drag Queen technically and respectively, since she is a girl), Nate Denver the Speed King, and Aki Kimura, the Drift King, all of whom drive heavily tuned vehicles and aspire also as racing champions.
Eventually, the player arrives at the next event. Showdown Chicago stands as the checkpoint for advancing further towards becoming the Showdown King, and thus is promoted by Super Promotion, which is acknowledged as the top organization in the world. After finishing several events, Ryo arrives once again, taking notice to Ryan's vehicle, and spectating. Once Ryan wins again, Ryo announces that he "should just stop and go home." He then moves forward into his career.
The next event is React Team Sessions, where Speed Challenges (essentially, the sprint events within the game) are introduced, and the competition starts introducing teams, such as Ryo's team Apex Glide, alongside others: Ray's team Grip Runners, Karol's team Aftermix, Nate's team Boxcut, and Aki's team TougeUnion. This affects gameplay elements and difficulty very drastically. At the end of the first event, Ryan wins a new drift car, which is either a fourth-generation Pontiac GTO or an Infiniti G35. After finishing the series, Ryan then moves onward to the next event Showdown: Autopolis, and soon starts accepting invites to the kings' race organizations, where he must challenge them before he can attempt to dethrone Ryo.
After Autopolis, Ryan is finally accepted to the premiere event of Super Promotion, which proves to be one of the single-hardest competitions in the world and in the ProStreet career. The end of the first event rewards him with a Nissan Skyline GT-R or a Dodge Viper SRT10, both tuned very highly for speed challenges. Throughout the remainder of Super Promotion, the teams try to eliminate him, even going as far as to purposely wreck him in races. Nonetheless, Ryan destroys the series, proceeding into the final showdown, Showdown: Autobahnring in Germany.
After the final showdown, Ryan begins his overtake on the current champions and their events. Ray stands in G Effect, the Grip Series, Karol in Rogue Speed, the Drag Series, Nate in Nitrocide, the Speed Challenge Series, and finally Aki in NoiseBomb, the Drift Series. At the end of every event, he personally challenges each one of them, and, once victorious, receives the pink slip for their cars.
After taking down all four of them, Ryo demands a final challenge against him in all race types. The wager is his Evolution X and the title of Showdown King, or Ryan leaves the organized racing series forever. He accepts, and the final event begins.
Once every race is finally won, Ryan claims his car and his title as both the Showdown King and the Street King, designating his status as the best racer in the organization and one of the very best in the world. Ryo is dropped off the pedestal and the Apex Glide team forces him to leave due to his shame to their name and the sheer loss of his street cred. Cooper is praised by the massive crowd, and leaves the raceway victorious.
Sumber: Wikipedia
Quote:
Gameplay
Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Clubman Racing[citation needed]. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.[3]
In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.
Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PlayStation 2 and Wii versions), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 200 mph.
In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in Need for Speed: Most Wanted.
In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.
Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2, PlayStation Portable, Nintendo DS and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous titles) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood,bumpers,side view mirrors, light damage, or heavy damage which reduces performance of a car, and even has the potential to total a car immediately after impact.[3]
ProStreet features customization of booger cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (only on the PlayStation 3, PC and Xbox 360 versions).
The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).
Sumber: Wikipedia
Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Clubman Racing[citation needed]. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.[3]
In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.
Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PlayStation 2 and Wii versions), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 200 mph.
In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in Need for Speed: Most Wanted.
In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.
Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2, PlayStation Portable, Nintendo DS and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous titles) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood,bumpers,side view mirrors, light damage, or heavy damage which reduces performance of a car, and even has the potential to total a car immediately after impact.[3]
ProStreet features customization of booger cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (only on the PlayStation 3, PC and Xbox 360 versions).
The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).
Sumber: Wikipedia
Quote:
Car List
Need For Speed: Pro Street Car List (Official)
Acura
- 2001 Acura Integra LS
- 2006 Acura RSX
- 2005 Acura NSX
Audi
- 2007 Audi S3
- 2006 Audi S4
- 2007 Audi TT Quattro
BMW
- 2001 BMW E46 M3
- 2008 BMW E92 M3
- 2007 BMW Z4 M Coupé
Cadillac
- 2006 Cadillac CTS-V
Chevrolet
- 2008 Chevrolet Camaro Concept
- 1967 Chevrolet Camaro SS
- 1970 Chevrolet Chevelle SS
- 2006 Chevrolet Cobalt SS
- 1967 Chevrolet Corvette C2 (Sting Ray)
- 2005 Chevrolet Corvette C6
- 2006 Chevrolet Corvette Z06
Dodge
- 1971 Dodge Challenger
- 1967 Dodge Charger
- 2006 Dodge Viper Coupe
Ford
- 1996 Ford Escort RS Cosworth
- 2005 Ford Focus ST
- 2006 Ford GT
- 2003 Ford Mustang GT
- 2006 Ford Mustang GT S-197
- 1967 Ford Mustang Shelby GT-500
- 2006 Ford Shelby GT 500
Honda
- 1999 Honda Civic CX Hatchback
- 2006 Honda Civic Si
Infitini
- 2003 Infitini G35 Coupe
Lamborghini
- 2006 Lamborghini Murcielago LP640
Lexus
- 2006 Lexus IS350
Lotus
- 2006 Lotus Elise
Mazda
- 1995 Mazda RX-7
- 2006 Mazda RX-8
Mazdaspeed
- 2006 Mazdaspeed 3
Mitsubishi
- 1999 Mitsubishi Eclipse
- 2006 Mitsubishi Lancer Evolution IX MR-edition
- 2008 Mitsubishi Lancer Evolution X
Nissan
- 1989 Nissan 240 SX S13
- 2006 Nissan 350Z
- 1999 Nissan Skyline R34
- 1999 Nissan Silvia S15
- 2008 Nissan GT-R
Pagani
- 2006 Pagani Zonda F
Plymouth
- 1970 Plymouth Hemi Cuda
- 1968 Plymouth Road Runner
Pontiac
- 1965 Pontiac GTO
- 2006 Pontiac GTO
- 2006 Pontiac Solstice GXP
Porsche
- 2008 Porsche 911 (997) GT2
- 2006 Porsche 911 (997) Turbo
- 2006 Porshe Cayman S
Subaru
- 2006 Subaru Impreza WRX STI
Toyota
- 1986 Toyota Corolla GT-S AE86
- 1998 Toyota Supra
Volkswagen
- 2006 Volkswagen Golf GTI
- 2006 Volkswagen Golf R32
Sumber: NFS Cars
Spoiler for car list:
Need For Speed: Pro Street Car List (Official)
Acura
- 2001 Acura Integra LS
- 2006 Acura RSX
- 2005 Acura NSX
Audi
- 2007 Audi S3
- 2006 Audi S4
- 2007 Audi TT Quattro
BMW
- 2001 BMW E46 M3
- 2008 BMW E92 M3
- 2007 BMW Z4 M Coupé
Cadillac
- 2006 Cadillac CTS-V
Chevrolet
- 2008 Chevrolet Camaro Concept
- 1967 Chevrolet Camaro SS
- 1970 Chevrolet Chevelle SS
- 2006 Chevrolet Cobalt SS
- 1967 Chevrolet Corvette C2 (Sting Ray)
- 2005 Chevrolet Corvette C6
- 2006 Chevrolet Corvette Z06
Dodge
- 1971 Dodge Challenger
- 1967 Dodge Charger
- 2006 Dodge Viper Coupe
Ford
- 1996 Ford Escort RS Cosworth
- 2005 Ford Focus ST
- 2006 Ford GT
- 2003 Ford Mustang GT
- 2006 Ford Mustang GT S-197
- 1967 Ford Mustang Shelby GT-500
- 2006 Ford Shelby GT 500
Honda
- 1999 Honda Civic CX Hatchback
- 2006 Honda Civic Si
Infitini
- 2003 Infitini G35 Coupe
Lamborghini
- 2006 Lamborghini Murcielago LP640
Lexus
- 2006 Lexus IS350
Lotus
- 2006 Lotus Elise
Mazda
- 1995 Mazda RX-7
- 2006 Mazda RX-8
Mazdaspeed
- 2006 Mazdaspeed 3
Mitsubishi
- 1999 Mitsubishi Eclipse
- 2006 Mitsubishi Lancer Evolution IX MR-edition
- 2008 Mitsubishi Lancer Evolution X
Nissan
- 1989 Nissan 240 SX S13
- 2006 Nissan 350Z
- 1999 Nissan Skyline R34
- 1999 Nissan Silvia S15
- 2008 Nissan GT-R
Pagani
- 2006 Pagani Zonda F
Plymouth
- 1970 Plymouth Hemi Cuda
- 1968 Plymouth Road Runner
Pontiac
- 1965 Pontiac GTO
- 2006 Pontiac GTO
- 2006 Pontiac Solstice GXP
Porsche
- 2008 Porsche 911 (997) GT2
- 2006 Porsche 911 (997) Turbo
- 2006 Porshe Cayman S
Subaru
- 2006 Subaru Impreza WRX STI
Toyota
- 1986 Toyota Corolla GT-S AE86
- 1998 Toyota Supra
Volkswagen
- 2006 Volkswagen Golf GTI
- 2006 Volkswagen Golf R32
Sumber: NFS Cars
Quote:
Spoiler for Screenshots:
![[REMAKE THREAD] [GAME RADA JADUL] OFFICIAL THREAD NEED FOR SPEED PRO STREET](https://dl.kaskus.id/fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/983731_385260121593564_1393985732_n.jpg)
![[REMAKE THREAD] [GAME RADA JADUL] OFFICIAL THREAD NEED FOR SPEED PRO STREET](https://dl.kaskus.id/fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/482601_383058571813719_675605409_n.jpg)
![[REMAKE THREAD] [GAME RADA JADUL] OFFICIAL THREAD NEED FOR SPEED PRO STREET](https://dl.kaskus.id/fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/6282_383060188480224_1119880627_n.jpg)
Quote:
Minimum System Requirements
CPU: 2.8 GHz (3.0 GHz or higher for Vista)
RAM: 512 MB (Windows Vista requires 1GB RAM)
VGA: 128 MB with Pixel Shader 2.0 (AGP and PCIe only)*
DX: DirectX 9.0c
OS: Windows XP / Vista with latest service pack installed
HDD: 8.1 GB
ODD: 8X speed DVD-ROM. This game contains technology intended to prevent copying that may conflict with some DVD-ROM, DVD-RW and virtual drives.
Network: To play online a network card is required for broadband connectivity
CPU: 2.8 GHz (3.0 GHz or higher for Vista)
RAM: 512 MB (Windows Vista requires 1GB RAM)
VGA: 128 MB with Pixel Shader 2.0 (AGP and PCIe only)*
DX: DirectX 9.0c
OS: Windows XP / Vista with latest service pack installed
HDD: 8.1 GB
ODD: 8X speed DVD-ROM. This game contains technology intended to prevent copying that may conflict with some DVD-ROM, DVD-RW and virtual drives.
Network: To play online a network card is required for broadband connectivity
Quote:
Recommended System Requirements
CPU: Pentium 4 / Athlon XP or better, 3.0 GHz or higher
RAM: 1 GB
VGA: 256 MB DirectX 9.0c video card (NVIDIA GeForce 6800+ / ATI Radeo X800+)
DX: DirectX 9.0c
OS: Windows XP / Vista with latest service pack installed
HDD: 8.1 GB
ODD: 8X speed DVD-ROM. This game contains technology intended to prevent copying that may conflict with some DVD-ROM, DVD-RW and virtual drives.
Network: 512 Kbps or faster; 2-8 players
CPU: Pentium 4 / Athlon XP or better, 3.0 GHz or higher
RAM: 1 GB
VGA: 256 MB DirectX 9.0c video card (NVIDIA GeForce 6800+ / ATI Radeo X800+)
DX: DirectX 9.0c
OS: Windows XP / Vista with latest service pack installed
HDD: 8.1 GB
ODD: 8X speed DVD-ROM. This game contains technology intended to prevent copying that may conflict with some DVD-ROM, DVD-RW and virtual drives.
Network: 512 Kbps or faster; 2-8 players
Link Website Resmi NFS Pro Street
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