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amdra13
Pokemon: Generations, A Revolutionary Game
Permisi sebelumnya, ane bingung ini ditaruh di sini atau di online, soalnya ini bisa main offline bisa juga multiplayer pake hamachi.

Penjelasan
Pokémon: Generations is a 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games. The game will contain both single and multiplayer aspects, along with a story bridging the gap between RBY & GSC.
As progress continues, updates will be available on the game's launcher, which will be downloadable in the near future. If you're interested in helping the project, please note that we're only interested for asset gatherers/creators, however all support is both greatly appreciated and highly motivating, and we're grateful for it.
We'll be updating this page regularly with news, patches, and media, but if you really want to stay in the loop, we suggest that you join our forums.
Pokémon © 2002-2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.
No copyright or trademark infringement is intended in using said source material in Pokémon Generations. All aesthetic assets are 100% hand-crafted by Xatoku Productions. *Sound assets have been ripped from bought Nintendo IPs. The goal of Pokémon Generations is to explore the world of Pokémon in a non-profitable, PG, respectful way.
Cantact Xatoku at jordyjs@gmail.com. Please only contact this email for important purposes, and use the comment section or forum for general questions/help.
Screenshots
Trailer
Download
Guide Multiplayer
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Penjelasan
Quote:
Pokémon: Generations is a 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games. The game will contain both single and multiplayer aspects, along with a story bridging the gap between RBY & GSC.
As progress continues, updates will be available on the game's launcher, which will be downloadable in the near future. If you're interested in helping the project, please note that we're only interested for asset gatherers/creators, however all support is both greatly appreciated and highly motivating, and we're grateful for it.
We'll be updating this page regularly with news, patches, and media, but if you really want to stay in the loop, we suggest that you join our forums.
Pokémon © 2002-2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.
No copyright or trademark infringement is intended in using said source material in Pokémon Generations. All aesthetic assets are 100% hand-crafted by Xatoku Productions. *Sound assets have been ripped from bought Nintendo IPs. The goal of Pokémon Generations is to explore the world of Pokémon in a non-profitable, PG, respectful way.
Cantact Xatoku at jordyjs@gmail.com. Please only contact this email for important purposes, and use the comment section or forum for general questions/help.
Screenshots
Spoiler for Screenshots:
Launchernya nih

Ini pas Battle

Bisa multiplayer!

Interface nya

Quote:

Ini pas Battle
Quote:

Bisa multiplayer!
Quote:

Interface nya
Quote:

Trailer
Spoiler for Trailer:
Spoiler for Pokedex Trailer:

Spoiler for Nangkep Pokemon:

Download
Spoiler for Download:
Launcher v.2
http://www.indiedb.com/games/pokemon...en-v2-launcher
Release Notes:
Update lewat launchernya.
Setelah update dari versi 2.0 ke 3.0 harus di reset terlebih dahulu (main menu), biar bisa nangkep pokemon lagi.
http://www.indiedb.com/games/pokemon...en-v2-launcher
Release Notes:
Quote:
Hopefully we can make it to the end of the game before Nintendo finds us, but until then, here's what the following release's features will consist of:
The Launcher
A common thing that isn't that big of a deal but we wanted one anyway because they look cool.
With this, you'll be able to start the game up and be notified when new updates are available, however, once downloaded, the game's main .exe will also be available if you're not currently connected to the internet.
Because of the launcher's flexibility, expect smaller updates to be released far more frequently instead of large updates being released every four months. (Expected Time: 2 Weeks per update)
New Map: Oak's Corral
We find our heroes in Oak's Backyard, testing out the Pokemon he has available. Over the months, we'll slowly make our way into his lab, and eventually Pallet Town itself! For now, just have fun running around and finding that super secret ledge you can climb.
New Pokemon
We've gone ahead and added the remaining two starters (baikle & Bulbasaur), along with Rattata and Pidgey, totalling in six available Pokemon.
Each has their own unique move-set, apart from a few duplicates. They have type advantages, different play-styles, and may even make you rethink who you choose for your starter! Just kidding, long live Charmander.
Catching & HUD
You can now catch Pokemon by clicking on the little Pokeball icon in the new HUD.
You can catch as many as you want, but like the games, you may only carry six at a time.
There's also a Healing Machine available so that you can heal your Pokemon whenever you wish.
Main Menu & Saving
The main menu now supports longer IP strings for connecting to site-hosts, as well as port editing.
All teams, stats, menu settings, and GUI scale is now all saved conveniently in a data folder. No trying to decrypt the stats though, or we'll resurrect Sauron and place the Ring of Power in your living room.
Spectator mode has been given all new controls and features, and the chat for multiplayer has also been cleaned up.
Multiplayer
With the combined efforts of the team, many bugs have been eradicated and we've done our best to make the multiplayer experience as enjoyable as possible. That said, there will always be bugs here and there, so if you find anything that hasn't already been posted in the Bug Testing forum, drop a thread/post there and let us know.
The Launcher
A common thing that isn't that big of a deal but we wanted one anyway because they look cool.
With this, you'll be able to start the game up and be notified when new updates are available, however, once downloaded, the game's main .exe will also be available if you're not currently connected to the internet.
Because of the launcher's flexibility, expect smaller updates to be released far more frequently instead of large updates being released every four months. (Expected Time: 2 Weeks per update)
New Map: Oak's Corral
We find our heroes in Oak's Backyard, testing out the Pokemon he has available. Over the months, we'll slowly make our way into his lab, and eventually Pallet Town itself! For now, just have fun running around and finding that super secret ledge you can climb.
New Pokemon
We've gone ahead and added the remaining two starters (baikle & Bulbasaur), along with Rattata and Pidgey, totalling in six available Pokemon.
Each has their own unique move-set, apart from a few duplicates. They have type advantages, different play-styles, and may even make you rethink who you choose for your starter! Just kidding, long live Charmander.
Catching & HUD
You can now catch Pokemon by clicking on the little Pokeball icon in the new HUD.
You can catch as many as you want, but like the games, you may only carry six at a time.
There's also a Healing Machine available so that you can heal your Pokemon whenever you wish.
Main Menu & Saving
The main menu now supports longer IP strings for connecting to site-hosts, as well as port editing.
All teams, stats, menu settings, and GUI scale is now all saved conveniently in a data folder. No trying to decrypt the stats though, or we'll resurrect Sauron and place the Ring of Power in your living room.
Spectator mode has been given all new controls and features, and the chat for multiplayer has also been cleaned up.
Multiplayer
With the combined efforts of the team, many bugs have been eradicated and we've done our best to make the multiplayer experience as enjoyable as possible. That said, there will always be bugs here and there, so if you find anything that hasn't already been posted in the Bug Testing forum, drop a thread/post there and let us know.
Spoiler for Release Notes - PokeGen Version 3.0 - 6/14/2013:
If you have the launcher, simply open it to download the update. Otherwise, you can download the launcher here!
Sticking to our promise of updates every two weeks. Bear in mind that this will of course mean smaller scale updates, so don't expect as big a jump as 1.0 to 2.0 had.
Anyway, here's what this update will consist of:
AI
This would be where the chunk of the time was spent. We now have a working, simple AI that will fight back when you try to battle it. We'll be evolving this system over time, but now we have a basic framework to build from, and can also take your suggestions into account.
AI Pidgey can't fly yet. We know this, and it isn't a bug.
Jumping
This is also something in its baby steps, but basically - with Charmander and Pikachu - you can jump now. We'll add this feature to the other ground PKMN over time, but we more so just wanted to see how it would work first. Animations are iffy, but we'll fine tune them as we go, like most things.
Not all of the current in-game Pokémon can jump, yet, although they're intended to be able to in the future.
Bug-Fixes
Various bugs have been addressed, and although not all of them are fixed, we've started to dent the armor some, so expect these to be a gradual thing as well.
Controls
There is now a controls.txt file included with the game. I'm a derp and forgot it last time, sorry!
We've improved the camera a bit, and also made it remember your previous lock-on choice so it won't auto-lock with each newly clicked enemy.
Note
Everyone will have to reset prior to capturing or sending out a Pokémon, due to some slight reworking. This is intended. If you do NOT reset, it'll just break your game until you do.
That's it for this update. As I said, they'll be smaller from now on, but most likely each will be aimed at one specific feature (in this case AI), while smaller stuff is done on the side.
Sticking to our promise of updates every two weeks. Bear in mind that this will of course mean smaller scale updates, so don't expect as big a jump as 1.0 to 2.0 had.
Anyway, here's what this update will consist of:
AI
This would be where the chunk of the time was spent. We now have a working, simple AI that will fight back when you try to battle it. We'll be evolving this system over time, but now we have a basic framework to build from, and can also take your suggestions into account.
AI Pidgey can't fly yet. We know this, and it isn't a bug.
Jumping
This is also something in its baby steps, but basically - with Charmander and Pikachu - you can jump now. We'll add this feature to the other ground PKMN over time, but we more so just wanted to see how it would work first. Animations are iffy, but we'll fine tune them as we go, like most things.
Not all of the current in-game Pokémon can jump, yet, although they're intended to be able to in the future.
Bug-Fixes
Various bugs have been addressed, and although not all of them are fixed, we've started to dent the armor some, so expect these to be a gradual thing as well.
Controls
There is now a controls.txt file included with the game. I'm a derp and forgot it last time, sorry!
We've improved the camera a bit, and also made it remember your previous lock-on choice so it won't auto-lock with each newly clicked enemy.
Note
Everyone will have to reset prior to capturing or sending out a Pokémon, due to some slight reworking. This is intended. If you do NOT reset, it'll just break your game until you do.
That's it for this update. As I said, they'll be smaller from now on, but most likely each will be aimed at one specific feature (in this case AI), while smaller stuff is done on the side.
Update lewat launchernya.
Setelah update dari versi 2.0 ke 3.0 harus di reset terlebih dahulu (main menu), biar bisa nangkep pokemon lagi.
Guide Multiplayer
Spoiler for Multiplayer:
Pertama-tama, download hamachi dari sini.
Trus, copy IPv4 address, Portnya biarin default aja (25565). Address sama Port antara host dengan yang mau connect harus sama.
Yap, Pokemon Battle begin!
Kalo mau nyoba server yang hampir24 jam online, coba gabung ke 84.209.137.116
Trus, copy IPv4 address, Portnya biarin default aja (25565). Address sama Port antara host dengan yang mau connect harus sama.
Yap, Pokemon Battle begin!
Kalo mau nyoba server yang hampir24 jam online, coba gabung ke 84.209.137.116
Spoiler for Pesan ane:
Gak repost kan? uda ane cari gak ada soalnya tadi

Minta Ratingnya gan, biar game nya rame, biar seru maennya

Ane sekedar nge-share, kalo ada yang mau ngurusin thread lebih serius hubungin ane lewat PM ya

submer
Diubah oleh amdra13 14-06-2013 13:55
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