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Stand Up! Cardfight Vanguard!! TCG


TS
aklys
Stand Up! Cardfight Vanguard!! TCG

Cardfight!! Vanguard adalah permainan kartu TCG terbaru dari Jepang, yang dibuat oleh Bushiroad. Sampai saat ini ada 2 bahasa yakni English dan Japan.
Contoh Kartu:
Spoiler for contoh kartu:

Contoh Trigger Unit


Berikut ini adalah Card Mechanic dalam permainan ini:
Quote:
Skill Kartu
Boost
Intersept
Twin Drive!!
Boost

- Grade 0 and 1 Units have this ability. When declaring an attack with a Unit and a Grade 0 or 1 Unit is behind the attacking Unit, you may put the Unit to Rest and add its power to the attacker.(only last for that battle)
Intersept

- Grade 2 Units have this ability. While one of your Units are being attacked and a Grade 2 is in a front-row Rearguard circle, this Unit can move to the Guardian Zone and become its Guardian. Afterwards its treated as if it was Called as a Guardian.
Twin Drive!!

- Grade 3 Vanguards have this ability. When you attack with your Vanguard you can Drive Check two times.
Quote:
Trigger Unit
Note: All +5000 Power boosts from triggers only last for the current turn. This also applies to the +1 Critical effect from a Critical Trigger.)
Draw Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and draw 1 card. Draw the card immediately after the Trigger is revealed (before your next trigger check, in case of Twin Drive or more than 1 Damage).
Critical Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and select 1 of your own again and it gains +1 Critical. Power and Critical gains may be applied to different units.
Stand Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.Then choose a Rear-Guard Unit and restand it.
Heal Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000. When the damage you've received before the Heal Trigger is equal or more than your opponent's, you can put one card in your Damage Zone into your Drop Zone.(You cannot put more than 4 Heal Triggers in a deck.)
NOTE:
Note: All +5000 Power boosts from triggers only last for the current turn. This also applies to the +1 Critical effect from a Critical Trigger.)
Draw Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and draw 1 card. Draw the card immediately after the Trigger is revealed (before your next trigger check, in case of Twin Drive or more than 1 Damage).
Critical Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and select 1 of your own again and it gains +1 Critical. Power and Critical gains may be applied to different units.
Stand Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.Then choose a Rear-Guard Unit and restand it.
Heal Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000. When the damage you've received before the Heal Trigger is equal or more than your opponent's, you can put one card in your Damage Zone into your Drop Zone.(You cannot put more than 4 Heal Triggers in a deck.)
NOTE:
- Untuk menggunakan efek trigger , Anda harus memiliki minimal 1 unit yang dari clan yang sama di field.
- Anda harus memilih unit mana yang menerima efek trigger sebelum memeriksa trigger berikutnya (contoh: saat melakukan twin drive ).
- Efek trigger wajib untuk diaktifkan.
Quote:
Unit Abilities
Automatic Ability
This ability takes effect whenever a specific condition or timing is met. The condition or timing is written as "When ~" or "At ~".
Active Ability
This ability can be used during your Main phase, once the conditions are met and you are able to pay the costs in [?]. This ability can be used repeatedly during the same Main phase as long as the cost is paid.
Continuous Ability
If no requirements are specified, this ability takes effect as long as the Unit is on a Rear Guard, Guardian or Vanguard Circle.
Automatic Ability

This ability takes effect whenever a specific condition or timing is met. The condition or timing is written as "When ~" or "At ~".
Active Ability

This ability can be used during your Main phase, once the conditions are met and you are able to pay the costs in [?]. This ability can be used repeatedly during the same Main phase as long as the cost is paid.
Continuous Ability

If no requirements are specified, this ability takes effect as long as the Unit is on a Rear Guard, Guardian or Vanguard Circle.
Quote:
Paying Cost
Soul Blast :
Retire X cards from Soul (Send X cards from bottom of the stack of your current Vanguard to the Drop Zone (Bottom of the stack).
Soul Charge :
Send the top X cards of your Deck to your Soul (Top of the stack)
[Example : CEO Amaterasu's soul charge, you put it directly below CEO Amaterasu]
Counter Blast :
Flip X cards from the Damage Zone face-down.
Limit Break
Can only be use when there are X card on you damage zone
Soul Blast :

Retire X cards from Soul (Send X cards from bottom of the stack of your current Vanguard to the Drop Zone (Bottom of the stack).
Soul Charge :

Send the top X cards of your Deck to your Soul (Top of the stack)
[Example : CEO Amaterasu's soul charge, you put it directly below CEO Amaterasu]
Counter Blast :

Flip X cards from the Damage Zone face-down.
Limit Break
Can only be use when there are X card on you damage zone
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