That’s where you come in. As a backer to Mighty No. 9, you will become a member of the Mighty community, and in a way, an extended member of the development team, where your input—taken in aggregate along with your mighty brothers and sisters—can help shape the game. How will we get your feedback? Well, for example:
SURVEYS: Within the first few weeks of a successful Kickstarter campaign, members of the Mighty community can take part in a survey to help judge their overall priorities: difficulty balance, length vs. replayability, favorite features of older games and what you hate—things like that.
POLLS: From time to time, the team will ask the community to choose between ideas or characters they’ve come up with. For example, the first poll planned is to choose between several designs to pick the look for Beck’s trusted partner, Call. (That’s right: Beck & Call.)
CONTESTS: Later on in production, the team will hold a contest within the Mighty community to design an enemy! Come up with your coolest or craziest design and a fun way to sell the team and your fellow community members on it, and who knows?
AND ??? These are just a few of the ideas the team has already that all backers will have access to. (At higher pledge levels, more involved but necessarily-limited interactions like beta access and more are likewise possible.)
What form will all the final fan interactions take? Hey, you tell us! We can’t promise we can do anything you ask for, of course, but we can promise to always be asking, and more importantly, always be listening. That’s what this project is all about!