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junaidi83
Better Aggresive CAI for Attila Total War



emoticon-Big GrinBetter Aggresive CAI for Attila V 4.0 Official Release promotional video emoticon-Smilie



"I want you AI to fight for me. That's all i ever wanted"

This mod is continue mod work from Better Aggresive CAI for Rome 2 V 2.1. While many CAI code from Rome 2 is gone i need to adapt with the change,but the concept is still same and its work flawesly. You can even try the vanilla game without any mods and feel the effect .The mod itself constanly updated with every update come new improvement, little by little its truly transfrom CAI into force to be reckoned with.


Campaign AI




Now actually CAI part on Attila get very huge attention from AI designer, and its good news, since i only need to transfer all current data from Better Aggeresive for Rome 2 into Attila. The sad news, is there is actualy some important code from rome 2 that actualy dont used again, gone the old data from Empire era. If you think Vanilla Attila CAI is good, then you will be suprised how its can achieve even better by optimize it properly,CAI will forced to use up to the maximum of his ability to expand and destroy player and other faction like usual

The Goal of this mod is :

- Create a mini mod so it can fit with any mods as much as possible, without alter them to much, so if you play any mod that been created by any modder in Attila modding scene, each of this mod, have many different table either units speed, different morale,different stats, you can still taste the mod flavour that has been hardly created by respective modder itself.
- If someone just want to play pure vanilla Attila ,this mod can satisfied them, because its offer more difficult CAI player can handle, some essential fix like food,and some important element. Plus it work for every Campaign.
- Its denied possibility to abuse CAI via diplomacy system where your can manipulate CAI like holding fake Alliance while your real power travel into far away land, sacking, razing and doing god forbidden act,It will not happening here, since your dear neighbour will betray you 100 % and take golden chance to attack where player are vulnerable, the only question is WHEN ?

Change log V.4.0 Official Release


1. Fully cured the AI behaviour for nuke, but with all option available for human (thanks for Sir Minos Input)
2. Added basic double garrison to vanilla version , this was to lure AI for bring more stack to crush the defender (lots epic battle)
3. Increase AI overall Aggresiveness
4. Removed forced march, now you will see AI grouping together like herd try to cover each stack, rather solo single superman stack
5. Fully integrate BACAI previous feature to Age of Charlemagne DLC
6. Fully replace all passive faction with Aggresive faction ready to plunder and bring total war into Charlemagne Campaign
7. Last Roman DLC get retouch, from script to its playstyle, it try to wake up the original passive AI faction, to spur more action.
8. Adjusted war or weariness script, now you dont get penalted from having war, but its depend do you win or lose the battle
9. Added special effect submod , many thanks for weirdoacensor a.k.a The Yogi, without him none of this will happens
10.Fully fixed CAI behaviour regarding siege behaviour, now its will bring proper siege equipment, similiar like Medieval 2 playstyle
11.Fine tuning CAI behaviour, to expand and defend more smartly then before
12.Intergrate lots of actual BAI core logic tweaks, big thanks for Sir Opus Dei, its should make BAI more smarter in battle
13.Updated Radious version 10.12.2015
14.Updated Fote Version 4.0
15.Added morale and Integrity tweaks, losing a kings faction will have serious effect even leading to Army mutiny ^^
16.Many fix and balance to enchanced the AI greatly
17.Added Anti Cheat version
18.Added missing Artillery stuff on Age of Charlemagne Campaign for all BACAI Artillery Version
19.Fixing AI suicide behaviour due incorrect value on V 3.9 early release
20.Fix Crash bug with Hard Version

Face to Face Comparison Campaign Play


Faction : WRE
Difficulty : Very hard
Action : Just end turn, and watch how AI perform

Vanilla latest version V.15.0.8856, no other mod used , pure vanilla play from turn 1 to 8.



Notice the AI do fail to capture Eboracum, you can count how many turn gone , also notice the AI is still trapped between need to sack, raze, and even they managed to occupied, its already poor and broken land due to much sack happen on there.

Better Aggresive CAI V 3.9 ,Vanilla Hard version with special effect submod enabled



See Eboracum fall just turn 2, notice how many action happens during turn 1 , and all of them happen with AI actually own the city with ease, and this WITH SACK AND NUKE OPTION OPEN.What more the AI now has been balance between expand and defending its current territorry, by trying expand in short and close territorry,easy to attack , easy to guard. They can create proper large kingdom eventually, notice how AI perform well with lots of proper siege equipment during siege battle, rather rush to death like usual by try dig their way just from one broken gate :XD

Special Effect Submod

This is special effect mod created by me, for fun only, its enable both human and AI to access special heavy tower early on, each tower have different ability .Remember you can only use one type of tower at time.Its will show the effect on Heavy tower, not medium or light tower, and relax you already can use heavy tower from turn 1, including the AI also

Try some custom siege battle just use heavy tower on eguipment to see which one you gonna love for your campaign game play :P
My personal recommendation is combined it with BACAI using Artillery version, since you need some raw fire power from Garrison Onager to stop this monster tower,
terrorize your city wall.Buts is up to as player anyways :XD

Stone Helepolis




Your oriental recipe of flaming rock tower, quite balanced againt human or building

Heavy Arrow Helepolis



Ah good old Romance of Three Kingdom heavy arrow tower specificly created for killing purpouse,superbly good again human,no effect on building,usefull to capture enemy city with less damaged

Fire Arrow Helepolis



Allowing you to unleash volley of fire arrow, burn enemy city while killing few enemy in the process, very good at decreasing enemy morale

Bomb Helepolis



Allowing you to bombard enemy with bomb and destroy building, very high tech tower, suitable to terrorize enemy.

Fire Bolt Helepolis



Good all around tower, strong againt building as well human. Destroyed enemy life and morale in very efficient way

Spoiler for Special Effect Submod Credit list:
Spoiler for Steam User Installation Guide:
Spoiler for Download Fog Of War Removal:
Spoiler for Download Better Aggresive CAI V .4.0 Official Release:

Enjoy the carnage and blood bath on your Campaign, this is what Total War meant to be. Alea iacta est

______________________________________________________________________________________________________________

Ane malas tulis lagi semua ke bahasa Indonesia , jd copas aja , intinya ini mod untuk buat Campaign AI juragan jd top markotop,udah gitu sifatnya juga fleksibel, bisa dikombinasikan dengan berbagai mod , khusus kayak mod spesial kyk FOTE dan Radious sudah dibuat versi tersendiri dan masih bisa disesuaikan dengan level dan kemampuan berpikir juragan.

Happy Campaign ya juragan udah bulan Desember bentar lagi Taon Baru, banyak waktu buat gaming emoticon-Big Grin
Diubah oleh junaidi83 22-12-2015 17:19
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