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Zehags
>>>> It's All About UPDATE, PATCH, and METAGAME <<<<
Quote:
Thread ini bertujuan sebagai tempat diskusi dan share tentang update, patch, serta metagame dalam dota 2.
Thread ini terikat dengan RULESdari SF Kaskus Dota 2
Thread ini terikat dengan RULESdari SF Kaskus Dota 2

PATCH 6.86
16 Desember 2015
Quote:
6.86f
Spoiler for changelog:
* Deafening Blast's knockback is no longer a hard disable (affected units can cast abilities and items)
* Deafening Blast's disarm portion rebalanced to keep same overall effectiveness as before (it previously applied disarm only after the knockback disable, numbers rescaled to keep same overall duration where they cannot attack)
* Deafening Blast's disarm portion rebalanced to keep same overall effectiveness as before (it previously applied disarm only after the knockback disable, numbers rescaled to keep same overall duration where they cannot attack)
6.86d
Spoiler for changelog:
* Aether Lens now has a 550 gold recipe instead of a Cloak (no longer grants Magic Resistance)
* Hand of God cooldown is no longer reduced by Aghanim's Scepter
* Invoker's base agility reduced from 20 to 14
* Deafening Blast manacost increased from 200 to 300
* Hand of God cooldown is no longer reduced by Aghanim's Scepter
* Invoker's base agility reduced from 20 to 14
* Deafening Blast manacost increased from 200 to 300
6.86c
Spoiler for changelog:
* Alacrity damage/speed rescaled from 30/40/50/60/70/80/90 to 10/25/40/55/70/85/100
* Invoker base strength reduced by 2
* Time Walk cast range increased from 550 to 625
* Faceless Void strength gain increased from 1.6 to 1.8
* Time Dilation duration increased from 5.5/7/8.5/10 to 6/8/10/12
* Time Dilation cooldown increased from 34/28/22/16 to 36/30/24/18
* Call Down first missile damage decreased from 220/285/350 to 200/275/350
* Walrus Punch cooldown increased from 20/16/12 to 36/24/12
* Nightmare cooldown increased from 16/15/14/13 to 22/19/16/13
* Tricks of the Trade cooldown reduced from 70 to 40
* Tricks of the Trade AoE increased from 475 to 500
* Blink Strike cast range increased from 700 to 800
* Blink Strike cast point reduced from 0.4 to 0.3
* Arcane Orb int steal increased from 1/2/3/4 to 2/3/4/5
* Arcane Orb int steal duration increased from 40 to 50
* Shallow Grave cast point increased from 0.35 to 0.4
* Shadow Wave manacost increased from 80/90/100/110 to 90/100/110/120
* Winter's Curse attack speed bonus increased from 50 to 70
* Tombstone cooldown increased from 60 to 70
* Surge manacost increased from 20/30/40/50 to 50
* Death Prophet base intelligence increased by 3
* Spirit Siphon HP Drain increased from 1/1.8/2.6/3.4% to 1/2/3/4%
* Spirit Siphon slow rescaled from 6/10/14/18% to 5/10/15/20%
* Exorcism duration increased from 30 to 35 seconds
* Radiant Small Camp's spawn box is now smaller
* Fixed Lone Druid's HP not increasing when upgrading True Form
* Invoker base strength reduced by 2
* Time Walk cast range increased from 550 to 625
* Faceless Void strength gain increased from 1.6 to 1.8
* Time Dilation duration increased from 5.5/7/8.5/10 to 6/8/10/12
* Time Dilation cooldown increased from 34/28/22/16 to 36/30/24/18
* Call Down first missile damage decreased from 220/285/350 to 200/275/350
* Walrus Punch cooldown increased from 20/16/12 to 36/24/12
* Nightmare cooldown increased from 16/15/14/13 to 22/19/16/13
* Tricks of the Trade cooldown reduced from 70 to 40
* Tricks of the Trade AoE increased from 475 to 500
* Blink Strike cast range increased from 700 to 800
* Blink Strike cast point reduced from 0.4 to 0.3
* Arcane Orb int steal increased from 1/2/3/4 to 2/3/4/5
* Arcane Orb int steal duration increased from 40 to 50
* Shallow Grave cast point increased from 0.35 to 0.4
* Shadow Wave manacost increased from 80/90/100/110 to 90/100/110/120
* Winter's Curse attack speed bonus increased from 50 to 70
* Tombstone cooldown increased from 60 to 70
* Surge manacost increased from 20/30/40/50 to 50
* Death Prophet base intelligence increased by 3
* Spirit Siphon HP Drain increased from 1/1.8/2.6/3.4% to 1/2/3/4%
* Spirit Siphon slow rescaled from 6/10/14/18% to 5/10/15/20%
* Exorcism duration increased from 30 to 35 seconds
* Radiant Small Camp's spawn box is now smaller
* Fixed Lone Druid's HP not increasing when upgrading True Form
6.86b
Spoiler for changelog:
* Enabled Doom, Faceless Void, Death Prophet, Lone Druid and Winter Wyvern in Captain's Mode
* Arcane Rune mana reduction reduced from 50 to 40%
* Spirit Siphon duration increased from 4 to 5 seconds
* Arcane Orb Int steal increased from 0/1/2/3 to 1/2/3/4
* Astral Imprisonment cooldown rescaled from 20/17/14/11 to 22/18/14/10
* Cloak and Dagger backstab damage multiplier increased from 0.4/0.6/0.8/1.0 to 0.5/0.75/1.0/1.25
* Tricks of the Trade now only affects heroes
* Tricks of the Trade AoE increased from 450 to 475
* Tricks of the Trade cooldown rescaled from 90/80/70 to 70
* Time Dilation AoE increased from 650 to 725
* Time Dilation slow rescaled from 4/6/8/10 to 7/8/9/10%
* Time Dilation duration rescaled from 6/7/8/9 to 5.5/7/8.5/10 seconds
* Meat Hook Scepter damage reduced from 175/275/375/475 to 180/270/360/450
* Arcane Rune mana reduction reduced from 50 to 40%
* Spirit Siphon duration increased from 4 to 5 seconds
* Arcane Orb Int steal increased from 0/1/2/3 to 1/2/3/4
* Astral Imprisonment cooldown rescaled from 20/17/14/11 to 22/18/14/10
* Cloak and Dagger backstab damage multiplier increased from 0.4/0.6/0.8/1.0 to 0.5/0.75/1.0/1.25
* Tricks of the Trade now only affects heroes
* Tricks of the Trade AoE increased from 450 to 475
* Tricks of the Trade cooldown rescaled from 90/80/70 to 70
* Time Dilation AoE increased from 650 to 725
* Time Dilation slow rescaled from 4/6/8/10 to 7/8/9/10%
* Time Dilation duration rescaled from 6/7/8/9 to 5.5/7/8.5/10 seconds
* Meat Hook Scepter damage reduced from 175/275/375/475 to 180/270/360/450
________________________________________________________________________________
GENERAL
Spoiler for changelog:
Added Arcane Rune
- Details
Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%.
Lasts for 50 seconds.
Creep bounty increases by 1 gold per normal upgrade cycle
Siege damage against heroes increased from 75% to 85%
Hero base HP increased from 150 to 180
Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
Random Draft hero pool increased from 24 to 50
Added Random Draft to Ranked Matchmaking
Random Draft now uses the same picking mechanics as Ranked All Pick
Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)
Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
Dragonhide Aura's stackable armor increased from 2 to 3
Ancient Dragons armor reduced by 1
Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
Added a new ability to Ancient Black Dragon, Fireball
- Details
Fireball
=======
Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
Cooldown: 10
Mana cost: 100
Cast Range: 1000.
Ancient Thunderhide's Frenzy is now unit targetable
Hill Troll Priest's Mana Aura increased from 2 to 3
Satyr Banisher's Purge cooldown reduced from 5 to 3 seconds
Satyr Tormenter's Unholy Aura HP regen increased from 4 to 6
Satyr Tormenter's Shockwave distance increased from 800 to 1200
Satyr Tormenter's Shockwave speed reduced from 1050 to 900
Satyr Tormenter's Shockwave damage increased 125 to 160
Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400
Dark Troll Summoner's attack damage increased by 6
Roshan's base armor increased by 1
Roshan's Base Attack Time increased from 1.0 to 2.0
Roshan now has +100 Attack Speed
Added a Patrol command
You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
Single Target with AoE effects now have a new targeting UI
Ranked All Pick initial pre-picking time reduced from 15 to 5
Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
Simplified some minor damage and armor types
- Details
Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwind Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirits, Spiderlings, and Warlock's Golems.
Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmster's Hawk
Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster's Boar, Undying's Tombstone, Pugna's Netherward, Templar Assassin's Psionic Trap, Techies' Land Mine, Techies' Stasis Trap, and Techies' Remote Mine.
- Details
Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%.
Lasts for 50 seconds.
Creep bounty increases by 1 gold per normal upgrade cycle
Siege damage against heroes increased from 75% to 85%
Hero base HP increased from 150 to 180
Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
Random Draft hero pool increased from 24 to 50
Added Random Draft to Ranked Matchmaking
Random Draft now uses the same picking mechanics as Ranked All Pick
Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)
Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
Dragonhide Aura's stackable armor increased from 2 to 3
Ancient Dragons armor reduced by 1
Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
Added a new ability to Ancient Black Dragon, Fireball
- Details
Fireball
=======
Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
Cooldown: 10
Mana cost: 100
Cast Range: 1000.
Ancient Thunderhide's Frenzy is now unit targetable
Hill Troll Priest's Mana Aura increased from 2 to 3
Satyr Banisher's Purge cooldown reduced from 5 to 3 seconds
Satyr Tormenter's Unholy Aura HP regen increased from 4 to 6
Satyr Tormenter's Shockwave distance increased from 800 to 1200
Satyr Tormenter's Shockwave speed reduced from 1050 to 900
Satyr Tormenter's Shockwave damage increased 125 to 160
Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400
Dark Troll Summoner's attack damage increased by 6
Roshan's base armor increased by 1
Roshan's Base Attack Time increased from 1.0 to 2.0
Roshan now has +100 Attack Speed
Added a Patrol command
You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
Single Target with AoE effects now have a new targeting UI
Ranked All Pick initial pre-picking time reduced from 15 to 5
Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
Simplified some minor damage and armor types
- Details
Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwind Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirits, Spiderlings, and Warlock's Golems.
Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmster's Hawk
Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster's Boar, Undying's Tombstone, Pugna's Netherward, Templar Assassin's Psionic Trap, Techies' Land Mine, Techies' Stasis Trap, and Techies' Remote Mine.
TERRAIN
Spoiler for changelog:
Added a new neutral hard camp for each team, near their respective Secret Shops
Added a small ramp from the Radiant Secret Shop to the ward spot right above it
Moved the Radiant hard camp closer to the Dire offlane
Swapped Medium and Hard camp in Radiant Jungle
Added a new pathway from Radiant mid to Radiant jungle
Added a ramp connecting the Radiant jungle to the area near Roshan
Created a walkable pathway to the Radiant rune ward
Created a new juke spot behind the Dire Secret Shop
Expanded Terrain around the top Tier 2 Radiant tower
Moved the bottom rune up a little bit
Radiant middle tier 1 tower has been moved back
Adjusted Radiant small camp spawn box
Added a new ward spot near the Radiant ancients (does not reveal top rune)
Created a new pathway leading to the wardspot below the Radiant Secret Shop
Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
Moved the Dire ramp leading to the top rune closer up
Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
Improved jukability in the terrain around the Dire side shop
Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
Added a new ward spot to the right of the top tier 1 Radiant tower
Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
Added a new pathway above the top Dire side shop
Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
Added a walkable path to the ward spot near bottom rune
Reduced the size of the pull camp box on the Dire safelane hard camp
Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
Added a new pathway to the south of the bottom side shop
Added a couple of trees in the Dire base between the mid and top towers along the ledge
Adjusted juke paths near the Radiant ward spot near the hard camp
Added a new juke spot to the south of the bottom Radiant hard camp
Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
Added some trees below the top Radiant T2 tower
Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
Added a pathway above the Radiant Ancient (leading up to the new ward spot)
Adjusted Dire secret shop location slightly
Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
Adjusted tree layout of the high ground to the right of the Radiant middle camp
Moved Radiant ramp to the bottom rune back a little bit
Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
Nudged the Radiant small camp down very slightly
Moved the Radiant mid medium camp down slightly and adjusted nearby trees
Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
Adjusted the position of the Radiant middle ramp slightly
Added a new juke spot to the terrain to the right of the Radiant small camp
Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower
Added a small ramp from the Radiant Secret Shop to the ward spot right above it
Moved the Radiant hard camp closer to the Dire offlane
Swapped Medium and Hard camp in Radiant Jungle
Added a new pathway from Radiant mid to Radiant jungle
Added a ramp connecting the Radiant jungle to the area near Roshan
Created a walkable pathway to the Radiant rune ward
Created a new juke spot behind the Dire Secret Shop
Expanded Terrain around the top Tier 2 Radiant tower
Moved the bottom rune up a little bit
Radiant middle tier 1 tower has been moved back
Adjusted Radiant small camp spawn box
Added a new ward spot near the Radiant ancients (does not reveal top rune)
Created a new pathway leading to the wardspot below the Radiant Secret Shop
Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
Moved the Dire ramp leading to the top rune closer up
Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
Improved jukability in the terrain around the Dire side shop
Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
Added a new ward spot to the right of the top tier 1 Radiant tower
Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
Added a new pathway above the top Dire side shop
Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
Added a walkable path to the ward spot near bottom rune
Reduced the size of the pull camp box on the Dire safelane hard camp
Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
Added a new pathway to the south of the bottom side shop
Added a couple of trees in the Dire base between the mid and top towers along the ledge
Adjusted juke paths near the Radiant ward spot near the hard camp
Added a new juke spot to the south of the bottom Radiant hard camp
Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
Added some trees below the top Radiant T2 tower
Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
Added a pathway above the Radiant Ancient (leading up to the new ward spot)
Adjusted Dire secret shop location slightly
Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
Adjusted tree layout of the high ground to the right of the Radiant middle camp
Moved Radiant ramp to the bottom rune back a little bit
Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
Nudged the Radiant small camp down very slightly
Moved the Radiant mid medium camp down slightly and adjusted nearby trees
Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
Adjusted the position of the Radiant middle ramp slightly
Added a new juke spot to the terrain to the right of the Radiant small camp
Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower
ITEMS
Spoiler for changelog:
NEW ITEMS
Faerie Fire
New consumable item, Faerie Fire
- Details
Costs: 75 gold
Provides:
+ 2 Damage
Use: Consume the Faerie Fire to restore 75 HP. Cooldown: 5 seconds.
Dragon Lance
New item formed from Ogre Club and Quarterstaff.
- Details
Requires:
Ogre Club (1000)
Quarterstaff (875)
Total: 1875
Provides:
+ 10 Strength
+ 10 Attack Speed
+ 10 Damage
+ 130 Attack Range (ranged heroes only, does not stack)
Can be disassembled.
Aether Lens
New item formed from Energy Booster, Ring of Health and Cloak.
- Details
Requires:
Energy Booster (900)
Ring of Health (850)
Cloak (550)
Total: 2300
Provides:
+ 250 Mana
+ 8 HP Regeneration
+ 15 Magic Resistance
+ 200 Cast Range
+ 8% Spell Damage
Cast range improvement affects targeted spells and distance related spells, such as Venomous Gale. Does not affect AoE abilities like Poison Nova.
Iron Talon
New item formed from Quelling Blade, Ring of Protection and a Recipe.
- Details
Requires:
Quelling Blade (200)
Ring of Protection (175)
Recipe (125)
Total: 500
Provides:
+ 2 Armor
Bonuses of Quelling Blade
Active: Lets you target non-player enemy units to remove 40% of their current HP. Cooldown: 14 seconds.
Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.
ITEM CHANGES
Abyssal Blade
Bash damage increased from 60 to 120
Damage bonus decreased from 85 to 70
Animal Courier
Courier purchase cooldown increased from 7 seconds to 2 minutes
Animal Courier cost decreased from 120 to 100
Arcane Boots
Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes)
Assault Cuirass
Attack speed aura bonus now affects buildings
Blade Mail
Cooldown reduced from 15 to 13
Boots of Speed
Cost reduced from 450 to 400
Movement speed reduced by 5
Bottle
Cost reduced from 700 to 660
Health regen per charge reduced from 110 to 90
Mana regen per charge reduced from 70 to 60
A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
Added Bottle to Side Shop, starts with only 1 charge.
Butterfly
Flutter movement speed increased from 25 to 35%
Flutter duration reduced from 6 to 4 seconds
Clarity
Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
Cloak
Magic resistance reduced from 20% to 15%
Crimson Guard
Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
Cooldown reduced from 70 to 60
Daedalus
Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
Diffusal Blade
Agility bonus increased from 20/35 to 25/35
Intelligence bonus increased from 6/10 to 10/15
Drum of Endurance
Endurance bonus movement speed increased from 10% to 13%
Ethereal Blade
Mana cost reduced from 150 to 100
Flying Courier
Cost reduced from 220 to 200
Glimmer Cape
Base magic resistance reduced from 20% to 15%
Heart of Tarrasque
HP regeneration increased from 4% to 4.75%
Helm of the Dominator
Dominate now sets the dominated creeps' base movement speed to 350
Hood of Defiance
Hood of Defiance now has an active ability.
- Hide details
Creates a spell shield on your hero that absorbs up to 325 magical damage.
Duration: 12 seconds
Cooldown: 60 seconds
Mana cost: 75
Iron Branch
Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.
Javelin
Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
Damage bonus reduced from 21 to 10
Linken's Sphere
Cooldown reduced from 16 to 13
Damage bonus increased from 10 to 15
Mantle of Intelligence
Removed from Side Shop
Monkey King Bar
Mini bash proc damage increased from 100 to 160
Damage bonus reduced from 88 to 66
Necronomicon
Recipe cost reduced from 1250 to 1200
Necronomicon Archer attack range increased from 350/450/550 to 450/500/550
Observer and Sentry Wards
Observer and Sentry Wards now have an AoE indicator before placing
Observer Ward
Experience bounty increased from 50 to 100
Octarine Core
Now affects the replenish time of charged abilities
Orb of Venom
Orb of Venom is no longer a Unique Attack Modifier
Phase Boots
Phase active no longer cancels when casting
Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes)
Power Treads
Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes)
Quelling Blade
Cost reduced from 225 to 200
Ring of Protection
Cost reduced from 200 to 175
Armor bonus reduced from 3 to 2
Rod of Atos
Cripple cooldown increased from 10 to 12
Cripple now grants units that attack the target 40% accuracy
engas
Maim no longer pierces Spell Immunity
engas and Yasha
Greater Maim no longer pierces Spell Immunity
Satanic
Duration increased from 4 to 4.5
Scythe of Vyse
Hex cooldown reduced from 30 to 25
Silver Edge
Silver Edge debuff is no longer dispellable
Skull Basher
Strength bonus increased from 8 to 10
Bash damage increased from 60 to 120
Damage reduced from 25 to 10
Smoke of Deceit
Cost reduced from 100 to 50
Tango
Boosted Tangoes now last for double the duration instead of providing double the healing rate
Using Tango on Iron Branch trees provides double healing duration
Tranquil Boots
Tranquil Boots armor reduced from 4 to 3
Movement speed reduced by 5
Vanguard
Vanguard chance from 75% to block 40/20 to 100% to block 32/16
Veil of Discord
Now requires 2x Robe of the Magi instead of a 900 recipe (Int bonus increased by 12)
Vitality Booster
Added to Side Shop
Ultimate Orb
Removed from Side Shop
Yasha
Movement speed bonus reduced from 10% to 8%
Diubah oleh Zehags 22-02-2016 14:59
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