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starcitizen
Dragon Fin Soup - Grimm Bros (PC, PS3, PS4, PSVita)
Disclaimer: If you're interested in pledging, please read EVERYTHING on the DFS Kickstarter page, please do not rely solely on the limited information of this post.
more @ https://www.kickstarter.com/projects...ragon-fin-soup
Key features
All backers have the choice of platform to play which includes:
Steam or DRM free on PC (Windows, Mac or Linux) OR PS3, PS4 and PS Vita.
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The DFS music boxes
About us:
Meet the Devs:
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Stretch goals:
more @ https://www.kickstarter.com/projects...ragon-fin-soup
Quote:
Grimm Bros is proud to present Dragon Fin Soup. A Tactical Action RPG with roguelike elements set in a charming, twisted, dark, fairy tale inspired world featuring a 2D top down camera and fluid turn-based movement that allows you to set the pace.
Key features
Quote:
Beautiful HD World- The world of Dragon Fin Soup is charming, colorful, detailed and designed to look fantastic at multiple HD resolutions and screen sizes.
Collectible Pet Familiars - You can have up to 2 pets familiars active at the same time. You will be able to collect a variety of pets each with their own stats and level that will grow while fighting at your side.
Crafted Story Quests - Our story quests are carefully written and scripted to advance the unfolding tale of your character within the world of Asura. No spoilers!
Deep Tactical Combat - Combat features multiple tactical elements such as directional damage, various ranged attacks, melee, magic, DOT and AOA. The damage model features blunt, piercing and slashing damage types as well as elemental damage, projectile damage and defense. You can perform Backstabs, sneak around and so on. Over 15 equipment slots and dual-wielding feature offer interesting choices of gear combinations.
Dynamically Generated World - The world of Asura is dynamically generated with a large numbers of prefabricated landmarks, scripted events and random gameplay elements. Our dungeons features a wide range of compelling locations and layouts for you to explore such as Spider Forests, Ice Caves, Abandoned Mines, Scorching Deserts, Mushroom Forests, Haunted Mansions, Castles, Ancient Ruins and much much more.
Extensive Crafting - Loot everywhere! While cutting down foes and trees, digging and exploring you will find gazillions of items that can be used to craft new gear, food, magic potions and what not!
Fluid Turn based Gameplay - Streamlined controls, movement and combat allow for you to set your own pace of progression. Choose to speed-up to quickly move and strike or slow-down to carefully plan your next move.
High Accessibility - We designed fun and intuitive controls for your play style choice. Keyboard, Mouse, Keyboard + Mouse, Joypad, and Touch controls are all supported.
Interactive Environment - In the world you can destroy, move or manipulate a wide range of props, trees, rocks, blocks, and chests. Beware of trees falling over if you cut them down!
Mini Games & Puzzles - Tired of killing? Kick back and relax! Go fishing or pick up a shovel and dig some holes into the ground, who knows what you may find? There is much to do in DFS aside of spilling blood! Rune tracking, gathering, puzzles, side quests, fishing! Dungeons are loaded with scripted events, ambushes, traps and movable blocks!
NPCs for Hire - Having trouble with a mission or need company? Hire some muscle! Badass Sword specialists, Metal Head Rangers or a dude who will carry your purse are at your service!
Procedurally Generated Missions - We offer a variety of fun and engaging mission themes such as escort, gathering, retrieval, raid, delivery, seek-and-destroy, and crafting.
Twisted Characters - In Dragon Fin Soup there are no lame stereotypical heroes. Instead we feature fairy tale inspired characters each with their own deep flaws, witty humor, abilities, and motivations. Our first tale begins with Red Robin, whose dark bloody past has come back to haunt her with a vengeance.
Unpredictable Weather & Day/Night Cycles - Each time you visit or revisit a location a new kind of weather will be picked randomly. Day and night cycles gradually progress the more game turns pass. Beware of dangerous monsters rumored to hunt during specific times!
Collectible Pet Familiars - You can have up to 2 pets familiars active at the same time. You will be able to collect a variety of pets each with their own stats and level that will grow while fighting at your side.
Crafted Story Quests - Our story quests are carefully written and scripted to advance the unfolding tale of your character within the world of Asura. No spoilers!
Deep Tactical Combat - Combat features multiple tactical elements such as directional damage, various ranged attacks, melee, magic, DOT and AOA. The damage model features blunt, piercing and slashing damage types as well as elemental damage, projectile damage and defense. You can perform Backstabs, sneak around and so on. Over 15 equipment slots and dual-wielding feature offer interesting choices of gear combinations.
Dynamically Generated World - The world of Asura is dynamically generated with a large numbers of prefabricated landmarks, scripted events and random gameplay elements. Our dungeons features a wide range of compelling locations and layouts for you to explore such as Spider Forests, Ice Caves, Abandoned Mines, Scorching Deserts, Mushroom Forests, Haunted Mansions, Castles, Ancient Ruins and much much more.
Extensive Crafting - Loot everywhere! While cutting down foes and trees, digging and exploring you will find gazillions of items that can be used to craft new gear, food, magic potions and what not!
Fluid Turn based Gameplay - Streamlined controls, movement and combat allow for you to set your own pace of progression. Choose to speed-up to quickly move and strike or slow-down to carefully plan your next move.
High Accessibility - We designed fun and intuitive controls for your play style choice. Keyboard, Mouse, Keyboard + Mouse, Joypad, and Touch controls are all supported.
Interactive Environment - In the world you can destroy, move or manipulate a wide range of props, trees, rocks, blocks, and chests. Beware of trees falling over if you cut them down!
Mini Games & Puzzles - Tired of killing? Kick back and relax! Go fishing or pick up a shovel and dig some holes into the ground, who knows what you may find? There is much to do in DFS aside of spilling blood! Rune tracking, gathering, puzzles, side quests, fishing! Dungeons are loaded with scripted events, ambushes, traps and movable blocks!
NPCs for Hire - Having trouble with a mission or need company? Hire some muscle! Badass Sword specialists, Metal Head Rangers or a dude who will carry your purse are at your service!
Procedurally Generated Missions - We offer a variety of fun and engaging mission themes such as escort, gathering, retrieval, raid, delivery, seek-and-destroy, and crafting.
Twisted Characters - In Dragon Fin Soup there are no lame stereotypical heroes. Instead we feature fairy tale inspired characters each with their own deep flaws, witty humor, abilities, and motivations. Our first tale begins with Red Robin, whose dark bloody past has come back to haunt her with a vengeance.
Unpredictable Weather & Day/Night Cycles - Each time you visit or revisit a location a new kind of weather will be picked randomly. Day and night cycles gradually progress the more game turns pass. Beware of dangerous monsters rumored to hunt during specific times!
All backers have the choice of platform to play which includes:
Steam or DRM free on PC (Windows, Mac or Linux) OR PS3, PS4 and PS Vita.
-----------------------
The DFS music boxes
About us:
Quote:
Grimm Bros is a new indie RPG game company of veteran developers. We are very small and 100% indie. Our entire team is spread around the world with members located in Philadelphia, Bangkok, Chicago, San Francisco, and London. We all work together online making games from our home offices, pubs, cafes… basically anywhere with a power outlet and wifi.
As an indie studio it’s important to be in control of the development without not having to bend and compromise from outside influences. We are indie because we really want to make the kind of games we would personally enjoy playing and not doing work for hire or work on projects where the focus is on the business model.
Our development has been funded so far with the help of our amazing friends and family in addition to our own personal money, time, and efforts.
Dragon Fin Soup is our debut title that we’ve been pouring all of our time, efforts, and hearts into over the past year in order to craft a fantastic game experience to share with you. Every day we proudly sacrifice our souls to the elder gods of gaming to bring you yummy RPG goodes!
As an indie studio it’s important to be in control of the development without not having to bend and compromise from outside influences. We are indie because we really want to make the kind of games we would personally enjoy playing and not doing work for hire or work on projects where the focus is on the business model.
Our development has been funded so far with the help of our amazing friends and family in addition to our own personal money, time, and efforts.
Dragon Fin Soup is our debut title that we’ve been pouring all of our time, efforts, and hearts into over the past year in order to craft a fantastic game experience to share with you. Every day we proudly sacrifice our souls to the elder gods of gaming to bring you yummy RPG goodes!
Meet the Devs:
Quote:
Randis Albion- Leading the production Team and is in charge of the Game Design and Art Direction, doing all the Graphics, Concepts, SFX and something something.
Been around the block with almost 18 years industry exp, has 7 cats, is the official Final Fantasy Superfan, video game collector and loves reading Sci-Fi novels and anime/manga.
Pongkasem Natprasert (Sem) - Being an avid gamer since early childhood Sem always knew what he wanted to become a game developer.
With decades of production experience he still is madly in love with games, especially tactics and strategy RPG titles such as the Ogre Saga and FF Tactics. Sem is doing a lot of work on the Dungeon Generation and all kinds of game features.
Kritaya Kridakorn Na Ayuthaya (Nick) - His first encounter with video games as a kid was a love on first sight.
Nick loves playing all kinds of games, preferably tactics RPGs, he also loves cats and spends the rest of his free time with Reading, talking long walks, watching Drama and sleeping. Nick is working on the UI, the AI and controls of the game.
Mark Wimmer - Mark has been coding and designing games since about 1990 or so, beginning on an Apple IIe computer.
Many of his favorite games are from the SNES era, including titles such as Space Megaforce (Super Aleste in Japan), ActRaiser (one of the best game soundtracks of all time), Zelda 3-A Link To The Past, Street Fighter 2, Contra III, TMNT IV, Bomberman, Mario Kart... the list could go on and on. Mark is in charge of the graphics, engine, and mission scripting.
Aaron Weingarten - Aaron has been bouncing around the industry for a couple of years doing games from mobile to console before joining Grimm Bros.
His favorite game is Batman Arkham City for its perfect blend of comics and games. Aaron is supporting development every way possible whether its coding, level design, or QA.
Ashley Monif (Ash) - Ash fights for Grimm Bros doing extreme bare knuckle Biz Dev, Ops, PR and Production among many other things.
Ash grew up playing games already before he even learned to walk and had his hands in the Game Industry for over 15 years working for companies like EA, Atari, Subatomic and Human Head in leading positions. He has a cute little dog named Mr. Roo and savors slowly taking his time to play-through the latest Zelda game as a reward for hard work.
Been around the block with almost 18 years industry exp, has 7 cats, is the official Final Fantasy Superfan, video game collector and loves reading Sci-Fi novels and anime/manga.
Pongkasem Natprasert (Sem) - Being an avid gamer since early childhood Sem always knew what he wanted to become a game developer.
With decades of production experience he still is madly in love with games, especially tactics and strategy RPG titles such as the Ogre Saga and FF Tactics. Sem is doing a lot of work on the Dungeon Generation and all kinds of game features.
Kritaya Kridakorn Na Ayuthaya (Nick) - His first encounter with video games as a kid was a love on first sight.
Nick loves playing all kinds of games, preferably tactics RPGs, he also loves cats and spends the rest of his free time with Reading, talking long walks, watching Drama and sleeping. Nick is working on the UI, the AI and controls of the game.
Mark Wimmer - Mark has been coding and designing games since about 1990 or so, beginning on an Apple IIe computer.
Many of his favorite games are from the SNES era, including titles such as Space Megaforce (Super Aleste in Japan), ActRaiser (one of the best game soundtracks of all time), Zelda 3-A Link To The Past, Street Fighter 2, Contra III, TMNT IV, Bomberman, Mario Kart... the list could go on and on. Mark is in charge of the graphics, engine, and mission scripting.
Aaron Weingarten - Aaron has been bouncing around the industry for a couple of years doing games from mobile to console before joining Grimm Bros.
His favorite game is Batman Arkham City for its perfect blend of comics and games. Aaron is supporting development every way possible whether its coding, level design, or QA.
Ashley Monif (Ash) - Ash fights for Grimm Bros doing extreme bare knuckle Biz Dev, Ops, PR and Production among many other things.
Ash grew up playing games already before he even learned to walk and had his hands in the Game Industry for over 15 years working for companies like EA, Atari, Subatomic and Human Head in leading positions. He has a cute little dog named Mr. Roo and savors slowly taking his time to play-through the latest Zelda game as a reward for hard work.
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Stretch goals:
Diubah oleh starcitizen 16-03-2014 00:11
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