[iOS] OceanHorn : Monster of Uncharted Seas [Zelda style!]
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magnumrizer
[iOS] OceanHorn : Monster of Uncharted Seas [Zelda style!]
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Pendahuluan via Touch Arcade
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To say that Oceanhorn: Monster of Uncharted Seas [$8.99] is like The Legend of Zelda, particularly the seafaring The Wind Waker game, is an understatement. Developer Cornfox & Bros. is unapologetic in its attempt to emulate the successful Nintendo action-adventure series. This is Zelda through and through, but it’s not as good. Pretty damn close, though.
Where Oceanhorn’s identity shines through is the story. A young boy (brown-haired, not blonde) clad with sword and shield leaves the safety of a small island in search of his father, who’s gone missing — hunting or hunted by the Oceanhorn, a living fortress and terrible mechanical beast. Dark energy has corrupted it and cursed the many islands. To restore the kingdom of Arcadia, the boy needs to collect the sacred emblems of Earth, Ocean, and Sol and defeat the creature with the power of the gods and a legendary sword and shield, all of which you can find in about 10-15 hours. I finished the game at nearly 13 hours and 73 percent completion, with a little of that time spent on side quests.
Pendahuluan TS
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Beberapa minggu ini iOS kedatangan game - game baru sebut saja GT Racing 2,Epoch.2,KoF 97',Neon Shadow dan OceanHorn : Monster of Uncharted Seas. Dari judul - judul game tersebut yang paling menarik perhatian adalah nama Oceanhornkarena merupakan obat rindu untuk para gamer yang menginginkan ZELDA hadir ke iOS
gimana gan? masih ga ngiler juga liat graphicnya?
Tunggu apalagi gan buruan beli gamenya buat support yg udah buat game keren ini :
Review Pocketgamer
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Over the last few weeks, I've been playing 3DS adventure The Legend of Zelda: A Link Between Worlds for review. These past few days, playing Oceanhorn on my iPhone was like getting a serious case of déjà vu.
The similarities are everywhere and endless. From the obvious tropes - like a mute hero on a quest to uncover a handful of elemental gems - to the shamelessly specific - like finding four heart quarters to extend your life, or a race of fish-like ocean people.
But it's not just spinning sword attacks and mirror-clad shields. Oceanhorn's entire structure is cribbed from the Nintendo bible. You'll wander about lush, sun-drenched islands, before descending into dark, cavernous dungeons.
Drop in the ocean
These underground mazes have enemies to beat up, riddles to solve, keys to find, and a boss monster to defeat. As you play you'll find more items - like bombs and bows - that let you solve puzzles that you couldn't previously.
Those puzzles are often quite shallow and unsatisfying. There are a few that will test your wits, but most have you shunting boxes, finding pressure plates, or hitting obvious switches. Plus, some of the best brain-teasers are lifted wholesale from Link's adventures.
The combat is fun, though. Especially when you figure out how to use the shield to stun enemies and when you come across foes that require special tactics to defeat. The bosses, as few as they are, are great multi-step puzzles to solve (and survive).
But it's often teetering on the edge of being frustrating, finicky, and unwieldy. Sometimes you can blame the controls - which are generally excellent, but suffer the usual problems of touch-based input - and other times it's just unfair attack patterns.
Locking horns
Oceanhorn is at its best when you're on the surface. The overworld is absurdly good looking, and the soaring soundtrack - scored by famed Japanese composers Nobuo Uematsu and Kenji Ito - makes it feel like you're on a truly epic adventure.
It helps that Oceanhorn refuses to hold your hand, and rarely points you in the right direction. It's liberating to be left to explore and discover on your own. You have to talk to people, follow clues, and just go sailing to uncharted islands to advance the plot.
There's lots to do and loads of islands to explore, and you'll probably sink a good ten-or-so hours into the game, between chasing the three elemental powers and finishing sidequests.
Green-eyed monster
And, hey, it's not all borrowed from Zelda. The game's got an RPG-style experience system, whereby you level-up to earn new powers, and magical spells like the ability to spawn blocks, set things on fire, and freeze enemies in blocks of ice.
And the storyline - while cliched and largely unoriginal - does deviate from Nintendo's lore. Oceanhorn has giant mechanical monsters, a race of Owl people (close to Wind Waker's bird-esque Rito clan, but we'll give them this one), and no princesses in sight.
With its gorgeous world, clever boss battles, and grand sense of discovery, this long-awaited iOS adventure makes a valiant effort to mimic the Zelda formula. It's also one of the most polished and high quality productions on the App Store, and is worth nearly every penny of its price tag.
But its overly simplistic puzzles, clumsy combat, and uninspired storyline just go to show that nothing quite beats the real deal.
Review TS
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Setelah memainkan game ini selama lebih dari 4 jam.Inilah game yang dibutuhkan perangkat iOS, sebuah game berkelas seperti ini dan TANPA In-App Purchase!harga Rp.89.000 sebanding sama potensi dan kualitas yang dimiliki game ini.TS sendiri main di iPad 4th ios 7.03 graphicnya sangat wow gan TS juga berharap kedepannya bakalan semakin banyak game berkelas seperti ini dari genre lain. bukan game yang mata duitan mengandalkan IAP
Diubah oleh magnumrizer 16-11-2013 11:44
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