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[NOSTALGIA][PS2/PSP] Grand Theft Auto : Vice City Stories


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[NOSTALGIA][PS2/PSP] Grand Theft Auto : Vice City Stories
![[NOSTALGIA][PS2/PSP] Grand Theft Auto : Vice City Stories](https://dl.kaskus.id/www.rockstargames.com/vicecitystories/images/logo_agegate.jpg)
Ada Yg Masih Inget sama game satu ini? ato ad yg masih main? ayo kita NOSTALGIA lagi dgn game satu ini,
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ditrit ini kalian bebas membicarakan apapun ttg game ini mulai dari story,mission,sampe cheat sekalipun asal jgn sering yg bagian cheat karena akan rada melanggar rules momod dori2
What is Grand Theft Auto Vice City Stories?
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Grand Theft Auto: Vice City Stories is a 2006 action-adventure open world video game developed by Rockstar Leeds in association with Rockstar North. It was published by Rockstar Games for the PlayStation Portable in late 2006 and later for the PlayStation 2 in March 2007. The game is the eighth installment in the Grand Theft Auto series and the sixth and last Grand Theft Auto III era game. It is a prequel to Grand Theft Auto: Vice City and successor to the previous PSP release, Grand Theft Auto: Liberty City Stories. Vice City is a representation of Miami, Florida. Vice City Stories is the last GTA game for the PlayStation 2 console and the second game for the PlayStation Portable.
Gameplay
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Vice City Stories is structured similarly to other releases from the Grand Theft Auto series.
The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming (albeit for a limited amount of time) and jumping, as well as utilizing weapons and basic hand-to-hand combat. Players can drive a variety of vehicles, including automobiles, boats, planes, bicycles, helicopters, jetskis, and motorcycles.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam.
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, but have been moderately upgraded and enhanced compared to previous titles. A new addition to the game is "Beach Patrol", in which Victor (the player's character) must deal with bikers on the beach by beach buggy (by ramming or shooting to knock them off their bikes) or throwing life preservers to drowning swimmers by boat or by taking a paramedic around to injured people on the beach.
One of the key gameplay elements in Vice City Stories is "empire-building". New to the GTA series, it borrows a few ideas from Vice City's "properties" and San Andreas' "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs these can range from protection rackets to brothels or smuggling compounds; the type and scale of a business is entirely dependant on the player's wants.
For Vice City Stories, the combat system was overhauled to feature more depth than ever before. The targeting mechanism has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies lying on the ground.
Players are able to bribe policemen or hospital staff when "Wasted" (killed) or "Busted" (arrested) in order to lower their wanted level, and keep weapons that ordinarily would have been lost.
The standard hidden package system returns in the form of 99 red balloons scattered around the city.[1] This is a reference to Nena's 1984 hit "99 Luftballons", which was featured in Grand Theft Auto: Vice City.
Improvements to the graphics since the release of Grand Theft Auto: Liberty City Stories include new animations, faster load times, a longer draw distance, reductions in clumping of pedestrians and vehicles, more complex explosions, and increases in the density of objects, vehicles, and NPCs.
The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming (albeit for a limited amount of time) and jumping, as well as utilizing weapons and basic hand-to-hand combat. Players can drive a variety of vehicles, including automobiles, boats, planes, bicycles, helicopters, jetskis, and motorcycles.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam.
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, but have been moderately upgraded and enhanced compared to previous titles. A new addition to the game is "Beach Patrol", in which Victor (the player's character) must deal with bikers on the beach by beach buggy (by ramming or shooting to knock them off their bikes) or throwing life preservers to drowning swimmers by boat or by taking a paramedic around to injured people on the beach.
One of the key gameplay elements in Vice City Stories is "empire-building". New to the GTA series, it borrows a few ideas from Vice City's "properties" and San Andreas' "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs these can range from protection rackets to brothels or smuggling compounds; the type and scale of a business is entirely dependant on the player's wants.
For Vice City Stories, the combat system was overhauled to feature more depth than ever before. The targeting mechanism has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies lying on the ground.
Players are able to bribe policemen or hospital staff when "Wasted" (killed) or "Busted" (arrested) in order to lower their wanted level, and keep weapons that ordinarily would have been lost.
The standard hidden package system returns in the form of 99 red balloons scattered around the city.[1] This is a reference to Nena's 1984 hit "99 Luftballons", which was featured in Grand Theft Auto: Vice City.
Improvements to the graphics since the release of Grand Theft Auto: Liberty City Stories include new animations, faster load times, a longer draw distance, reductions in clumping of pedestrians and vehicles, more complex explosions, and increases in the density of objects, vehicles, and NPCs.
PLOT
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Victor Vance is a Dominican-American man who is a soldier in the U.S Army. He is a man who came from a poor family, with his brother suffering from asthma and another brother lazy, and he is trying to make money for his family. He just arrived in Vice City and he is now serving in Fort Baxter. He arrives at the office of his supervisor, sergeant Jerry Martinez, a corrupt officer of the Army who is a drug smuggler. He instructs Vic to manage a drug deal. Vic arrives on the buyer's yacht, but they are ambushed by unknown assilants, who blow up the boat, leaving only Vic alive. After that, Martinez, despite being angry with Vic, gives him a new job. He visits Phil Cassidy, an eccentric war veteran who has a gun range at the docks, who gives him a gun and tests his skills. He makes another job with Martinez, who instructs him to get his girl from a party. He goes to Phil's place and he provides him with the sports car. Vic arrives at the party, beats up several guys there and rescues the girl, who turns out to be a paid prostitute. He gets her back to the base, but the Sergant confronts him about a pack of marijuana which Martinez planted under his bed. And he also confronts him about the girl, and he is kicked out of the Army.
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