KASKUS

Stand Up! Cardfight Vanguard!! TCG



Cardfight!! Vanguard adalah permainan kartu TCG terbaru dari Jepang, yang dibuat oleh Bushiroad. Sampai saat ini ada 2 bahasa yakni English dan Japan.
Contoh Kartu:
Spoiler for contoh kartu:


Berikut ini adalah Card Mechanic dalam permainan ini:

Quote: Skill Kartu

Boost
  • Grade 0 and 1 Units have this ability. When declaring an attack with a Unit and a Grade 0 or 1 Unit is behind the attacking Unit, you may put the Unit to Rest and add its power to the attacker.(only last for that battle)


Intersept
  • Grade 2 Units have this ability. While one of your Units are being attacked and a Grade 2 is in a front-row Rearguard circle, this Unit can move to the Guardian Zone and become its Guardian. Afterwards its treated as if it was Called as a Guardian.


Twin Drive!!
  • Grade 3 Vanguards have this ability. When you attack with your Vanguard you can Drive Check two times.




Quote:Trigger Unit
Note: All +5000 Power boosts from triggers only last for the current turn. This also applies to the +1 Critical effect from a Critical Trigger.)

Draw Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and draw 1 card. Draw the card immediately after the Trigger is revealed (before your next trigger check, in case of Twin Drive or more than 1 Damage).

Critical Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000 Power, and select 1 of your own again and it gains +1 Critical. Power and Critical gains may be applied to different units.

Stand Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.Then choose a Rear-Guard Unit and restand it.

Heal Trigger

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000. When the damage you've received before the Heal Trigger is equal or more than your opponent's, you can put one card in your Damage Zone into your Drop Zone.(You cannot put more than 4 Heal Triggers in a deck.)


NOTE:
  • Untuk menggunakan efek trigger , Anda harus memiliki minimal 1 unit yang dari clan yang sama di field.

  • Anda harus memilih unit mana yang menerima efek trigger sebelum memeriksa trigger berikutnya (contoh: saat melakukan twin drive ).

  • Efek trigger wajib untuk diaktifkan.


Quote:Unit Abilities

Automatic Ability
This ability takes effect whenever a specific condition or timing is met. The condition or timing is written as "When ~" or "At ~".

Active Ability
This ability can be used during your Main phase, once the conditions are met and you are able to pay the costs in [?]. This ability can be used repeatedly during the same Main phase as long as the cost is paid.

Continuous Ability
If no requirements are specified, this ability takes effect as long as the Unit is on a Rear Guard, Guardian or Vanguard Circle.


Quote:Paying Cost

Soul Blast :
Retire X cards from Soul (Send X cards from bottom of the stack of your current Vanguard to the Drop Zone (Bottom of the stack).

Soul Charge :
Send the top X cards of your Deck to your Soul (Top of the stack)
[Example : CEO Amaterasu's soul charge, you put it directly below CEO Amaterasu]

Counter Blast :
Flip X cards from the Damage Zone face-down.

Limit Break
Can only be use when there are X card on you damage zone


Standard Fight Rules

Quote:Building a deck
  • Dalam satu deck harus terdapat 50 kartu (Termasuk Starting Vanguard), tidak boleh lebih atau kurang.

  • Hanya boleh ada 4 buah copy kartu dengan nama yang sama dalam satu deck.

  • Dalam satu deck harus terdapat 16 Trigger Unit tidak boleh lebih atau kurang.

  • Hanya boleh ada maksimal 4 buah heal trigger dalam satu deck.


Quote: How To Play
Contoh Palymat
Spoiler for Playmat:

V = Vanguard
R = Rear Guard
G = Guard Zone

Starting A Game
1. Each player chooses a Grade 0 unit from their deck and places it face-down on the Vanguard Circle. That card will be their first Vanguard.
2. Decide randomly who goes first. The player who goes first cannot attack on their first turn.

3. Both players shuffle their deck and draw 5 cards.

4. Redraw: If a player doesn't like their hand, they can discard any number of cards from it back into the deck, reshuffle the deck, then draw new cards until they have 5 cards in their hand again. The new hand must be kept.

5. Both players, at the same time, turn their Vanguards face-up.

Victory Conditions
  • To win a Cardfight! Vanguard match you must inflict 6 damage to your opponent's Vanguard. Damage to their Vanguard is represented by cards in their Damage Zone.

If a player ever has 6 or more cards in their Damage Zone, they lose.
  • If a player has no cards in deck at any point, they lose.


Phases
Stand Phase
All of your Rested Units return to the Standposition (unless they are prevented from doing so by a card ability).

Draw Phase
Draw 1 card from your Deck and add it to your hand. If you cannot do this because there are no cards in your deck to draw, you lose.

Ride Phase
You may place a unit from your hand on top of your existing Vanguard. The covered Vanguard card becomes part of your Soul. The new unit must be of the same grade, or one grade higher, than your current Vanguard. You can only do this once per turn. You do not have to Ride if you don't want to. Riding does not heal any damage to your Vanguard.
(Some cards allow you to Superior Ride. Superior Ride is usually found in two forms: a unit with a skill that allows you to ride another unit from your Deck, Hand or Drop Zone, like the effects of Blazing Core Dragon, Dragon Knight, Aleph, or a unit that allows you to ride itself onto a Vanguard if it is of a certain grade and if a certain condition is fulfiled, like Demonic Dragon Berserker, Yaksha and Spirit Exceed. A Superior Ride can Ride any unit, unless specified over the current Vanguard regardless of either units Grade, unless specified. Also, Superior Rides are not limited to once per turn, and doing a regular Ride does not affect your ability to perform a Superior Ride. If a Superior Ride is performed at the beginning of the Ride Phase a regular Ride may still be performed, unless otherwise stated.)

Main Phase
  • Call

Place a Unit with a Grade that is either the same as the Vanguard's or lower in a Rear-Guard circle. You may Call as many times as you want in a turn. Unless stated on the card, there is no cost to Call a unit. You may Call a unit into a Rear-Guard Circle that is already occupied, but if you do, you must Retire the unit already there (ie, move it to the Drop Zone).
(Some cards allow you to Superior Call. This is a Unit skill which selects another Unit from either the deck or drop zone and allows you to Call it, for example Hi-Dog Breeder Akane (Deck) and Captain Nightmist (Drop Zone). When you Superior Call, you can Call a unit even if its Grade is higher than that of your Vanguard.)
  • Demote/Promote

You can move your Rear Guard units back or forward between the Front Row and the Back Row. Units cannot move from side to side and cannot move into or out of the Vanguard Circle. Thus if a Unit is on the Circle behind the Vanguard, it cannot move at all. Two Rear Guards in the same column may switch places.
  • Use Card's abilities

Card abilities which are described as being used in the main phase can be used at this point.
  • End The Main Phase

When you have taken all the actions you want to in the Main Phase, the Battle Phase starts and the main phase is over.
Quote:
Battle Phase
In the Battle Phase you can make as many attacks as you wish provided you have units that can attack. Once you have started the Battle Phase you cannot go back to the Main Phase or take Main Phase actions

Attack
To initiate an attack select a Standing unit in the Front Row and Restthem . Then declare an Opponent's Front Row card to be the Target of the Attack (unless otherwise stated on the attacking unit's card).

Boost
If you have a card Standing in the Back Row directly behind the attacker you chose, and they have the "Boost" icon, you can also Rest them to add their Power to the Attacker's Power for the attack.

Guardian Circle
The opponent can Call Guardians from their hand to protect the Unit under attack. The opponent may play any number of cards from their hand to add their Shield power to the power of the unit under attack. The Shield power is found in the yellow square on the left side of the card. Some units have no Shield Power and cannot be called as Guardians. The Guardians must also have a grade equal to or lower than that of your Vanguard. Called Guardians should be placed in the Guardian Circle to keep track of the during the fight. There is no cost to Call Guardians, but all called Guardians will be retired to the Drop Zone at the end of the battle.
The opponent may also use the 'Intercept' ability (specific to Grade 2). If you have a unit in a Rear-Guard Circle in the Front Row that has the Intercept ability, you may move them from there to the Guardian circle and their Shield will be added to your unit's power as well. Just like other Guardians, they will be retired to the Drop Zone after the battle. Units with Intercept can intercept even if they are Resting. You cannot Intercept with your Vanguard and thus having an Intercept icon gives no benefit to a Vanguard.

Drive Check
If you attacked with your Vanguard, you perform a Drive Check.
Reveal the top card of your Deck and place it temporarily in your Trigger Zone. If the card is a Trigger Unit and is of a Clan that is also in your Vanguard or Rear-Guard, then its Trigger effect activates. Regardless of whether the card is a Trigger Unit or not, add the card to your Hand after resolving it.

All Trigger Units share a common effect: they give +5000 power to any Unit on the field that the Player selects for the rest of the turn. You may add the power to the attacking Vanguard to attempt to land a hit during the current attack, or to boost other Units.

There are four possible effects a Trigger Unit can have:

Critical - You add one to the Critical of any unit on the board, until the end of your turn. You may choose to give the Critical and +5000 to different Units.

Draw - You draw a card into your hand.

Stand - You Stand a Resting Rear-Guard.

Heal - You move one card of your choice from your Damage Zone to your Drop Zone if the number of cards in your damage zone is greater than or equal to your opponent's.

If your Vanguard has the Twin Drive icon, two Drive Checks are performed. If a trigger is activated by the first check, the effects of the trigger must be completely resolved before a second trigger is drawn. For example, when a draw trigger is activated, the player draws a card and allocates the damage boost to his units before drawing the second trigger. The Twin Drive icon has no benefit to any unit that isn't played as a Vanguard.

Battle Outcome
To determine the winner of the Battle compare the total Power of the two cards.
If the Attacking unit's Power is less than that of the Target, the attack fails. The Attacking Unit does not suffer any damage or other penalty.

If the Attacking unit's Power is equal to or higher than that of its target, the attack is a success. If the target was a Rear-Guard, it Retires and is sent to the Drop Zone. The attack is then over. The Critical value of the Attacking unit does not matter if the Target was a Rear-Guard. If the attack was a success and the target was a Vanguard, the opponent must make a number of Damage Checks equal to the Critical value of the attacker. To make a Damage Check, the opponent moves a card from their Deck to the Trigger Zone. If the card is a Trigger Unit and is of a Clan that is also in your Vanguard or Rear-Guard, then its Trigger effect activates. Triggers have the same effect as they do for a Drive Check. The Trigger Unit does not have to be the same Clan as the Target.

After the Trigger effect is resolved (if there was one), the card is moved into the Damage Zone. This process is repeated as many times as the attacker has Critical value. Each Trigger must be completely resolved before the next Damage Check begins.

If a Damage Check reveals a Trigger Unit that gives a +5000 Bonus to a unit, you can use it on the Target if you want to but it will not change the fact that they have lost the current battle. However, it can protect them against future attacks in the same turn.

If a Damage Check reveals a Heal trigger you may move a card from the Damage Zone to the Drop Zone before placing the Trigger Unit in the Damage Zone if the number of cards in your Damage Zone is greater than or equal to your opponents. This means that if you have 5 cards in your Damage Zone and you make a Damage Check and get a Heal Trigger, you may heal damage before placing the card in your Damage Zone and thus avoid it being the sixth card to be placed there.

End of attack Phase
Guardians that were called, or that intercepted, are retired (moved to the Drop Zone). If there are Units on the Front Row that can still attack, you can attack again with them. Declare their targets and repeat the process.

End Phase
Declare the end of your Turn before switching to the Opponent's turn.


Source: Cardfight Wikia
Link Download Manual:

Fist Page

Second Page
ENGLISH version news:
Quote:22th September, 2012
Booster Set 7: Rampage of the Beast King will be released in Singapore.

29th September, 2012
Booster Set 7: Rampage of the Beast King will be released internationally.

3rd November, 2012
Extra Booster: Banquet of Divas will be released in Singapore.

10th November, 2012
Extra Booster: Banquet of Divas will be released internationally.

8th December, 2012
Booster Set 4: Eclipse of Illusionary Shadows will be released in Singapore.

15th December, 2012
Booster Set 4: Eclipse of Illusionary Shadows will be released internationally.
---Reserved for further use---
Ada juga toh... forum VG baru tau ane, izin join ya gan
wah, ada threadnya juga nie khusus maen kartunya...
ijin gabung gan...

Pake deck apa nie para penghuni thread ?
ane pake deck narukami...
Quote:Original Posted By aprian.
wah, ada threadnya juga nie khusus maen kartunya...
ijin gabung gan...

Pake deck apa nie para penghuni thread ?
ane pake deck narukami...


ane pake royal paladin gan, alfred build
Quote:Original Posted By Saber.Tooth
Ada juga toh... forum VG baru tau ane, izin join ya gan


silahkan gabung aja
dapet pejwan
gabung ya gan
ane mainnya di BYOND aja, belom punya duit yang cukup buat build aslinya
ane sih makenya pale moon, udah lumayan afal play style nya, buat clan lain belom afal
Quote:Original Posted By aklys
ane pake royal paladin gan, alfred build


Wah, kapan2 duel yuk gan...
btw ada rencana ikut penyisihan world champion vanguard g ?
Izin join gan, deck ane kagero
Quote:Original Posted By aprian.


Wah, kapan2 duel yuk gan...
btw ada rencana ikut penyisihan world champion vanguard g ?


kyknya enggak deh, soalnya akhir2 ini lagi sibuk
hmmmm
sepertinya harus nonton animenya dulu biar lebih paham cara mainnya
Quote:Original Posted By aklys
kyknya enggak deh, soalnya akhir2 ini lagi sibuk


masih september to world championnya...
eman klo g ikut, hehehhe
Quote:Original Posted By dragunity
Izin join gan, deck ane kagero


kagero build apa nie klo blh tau ?
Quote:Original Posted By scieterzkids
hmmmm
sepertinya harus nonton animenya dulu biar lebih paham cara mainnya


tnp ntn animenya bisa maen juga kok...
temen2 ane malah maen tnp ntn animenya...
setelah mahir main baru deh ntn animenya...
hahahahaha
Quote:Original Posted By aprian.
wah, ada threadnya juga nie khusus maen kartunya...
ijin gabung gan...

Pake deck apa nie para penghuni thread ?
ane pake deck narukami...


Kalo ane pake Nova Grappler build Asura gan

Quote:Original Posted By scieterzkids
hmmmm
sepertinya harus nonton animenya dulu biar lebih paham cara mainnya


wkwkwk sama dong gan, Gw juga waktu pertama maen gara" nonton animenya baru ngerti.
Quote:Original Posted By aprian.


kagero build apa nie klo blh tau ?


main vortex gan, tapi lebih fokus ke DO
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