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Call of Duty Zombies | Fans Thread


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Call of Duty Zombies | Fans Thread
Thread ini khusus membahas Zombie Map di game Call of Duty (World at War & Black Ops). Kaskuser bebas mem-post strategi, opini, bahkan menghumbar dapat survivesampai round berapa. Tapi ingat, no pic = Hoax


Zombie Maps :



Quote:
History:
Zombies (Also known as Nazi Zombies) is a survival-type game mode in Call of Duty: World at War and Call of Duty: Black Ops, becoming highly popular upon its release. In some maps the player faces zombies of other nationalities, including American zombies, Imperial Japanese zombies, and Soviet zombies.
The player must survive endless waves of attacking Zombies, buying weapons and perks in the process, and optionally repair nearby defenses to keep zombies out. There is no limit to the levels. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. Sometimes, zombies drop power-ups.
Altogether, Zombie Mode consists of eight maps; the first, second, fourth, fifth, and seventh feature Nazi Zombies (Nacht der Untoten, Verruckt, Der Riese, Kino der Toten, Dead Ops) , while the third features Imperial Japanese Zombies (Shi No Numa), the sixth features American civilian, military and scientist zombies ("Five"), and the eighth features Russian scientist, cosmonaut and military zombies (Ascension).
Shi No Numa, Der Riese, Kino Der Toten, and Ascension all have the same four playable characters, as do Nacht der Untoten and Verrückt in the Hardened and Prestige versions of Black Ops, while 'Five' has characters who actually existed in real-life.
Zombies (Also known as Nazi Zombies) is a survival-type game mode in Call of Duty: World at War and Call of Duty: Black Ops, becoming highly popular upon its release. In some maps the player faces zombies of other nationalities, including American zombies, Imperial Japanese zombies, and Soviet zombies.
The player must survive endless waves of attacking Zombies, buying weapons and perks in the process, and optionally repair nearby defenses to keep zombies out. There is no limit to the levels. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. Sometimes, zombies drop power-ups.
Altogether, Zombie Mode consists of eight maps; the first, second, fourth, fifth, and seventh feature Nazi Zombies (Nacht der Untoten, Verruckt, Der Riese, Kino der Toten, Dead Ops) , while the third features Imperial Japanese Zombies (Shi No Numa), the sixth features American civilian, military and scientist zombies ("Five"), and the eighth features Russian scientist, cosmonaut and military zombies (Ascension).
Shi No Numa, Der Riese, Kino Der Toten, and Ascension all have the same four playable characters, as do Nacht der Untoten and Verrückt in the Hardened and Prestige versions of Black Ops, while 'Five' has characters who actually existed in real-life.

Quote:
WAJIB DIINGAT!
Non-lethal hit: 10 points.
Lethal torso hit: 60 points.
Lethal limb hit: 50 points.
Lethal neck hit: 70 points.
Lethal headshot: 100 points.
Lethal melee: 130 points.
Lethal grenade: 50 points.
Non-lethal grenade: 10 points.
Melee to a monkey in Shangri-La before it hits the player or takes the power-up: 500 points.
Non-lethal hit: 10 points.
Lethal torso hit: 60 points.
Lethal limb hit: 50 points.
Lethal neck hit: 70 points.
Lethal headshot: 100 points.
Lethal melee: 130 points.
Lethal grenade: 50 points.
Non-lethal grenade: 10 points.
Melee to a monkey in Shangri-La before it hits the player or takes the power-up: 500 points.
Zombie Maps :
- Nacht der Untoten
- Verrückt
- Shi No Numa
- Der Riese
- Kino Der Toten
- Five
- Ascension
- Call of the Dead
- Shangri-La
- Moon
Spoiler for Nacht der Untoten:
"You drove them deep into the heart of Reich. You thought they were dead. You were wrong."
Nacht der Untoten is the first map of the Nazi Zombies campaign. It is also the smallest and simplest, there are only three rooms in this map. The Zombies in this map are less deadly than the ones in the others, as they do not reach through windows, they do not run as fast and they're the least smartest in terms of AI. This is the only map not to include perks, traps, or electricity. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies game mode and does not advance the zombie story arc. It takes various design elements from a building in the multiplayer map Airfield, the building in the map therefore earning the name "Zombie House". However, it has nothing to do with that map story-wise. The version in Black Ops features every power up including the power up icon, Cold War weapons in the Mystery Box and zombies that reach through the windows to hit the players.
Nacht der Untoten is the first map of the Nazi Zombies campaign. It is also the smallest and simplest, there are only three rooms in this map. The Zombies in this map are less deadly than the ones in the others, as they do not reach through windows, they do not run as fast and they're the least smartest in terms of AI. This is the only map not to include perks, traps, or electricity. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies game mode and does not advance the zombie story arc. It takes various design elements from a building in the multiplayer map Airfield, the building in the map therefore earning the name "Zombie House". However, it has nothing to do with that map story-wise. The version in Black Ops features every power up including the power up icon, Cold War weapons in the Mystery Box and zombies that reach through the windows to hit the players.
Spoiler for Translation:
Nacht der Untoten adalah map pertama dalam zombie mode. Map ini adalah map yang terkecil dan paling sederhana, dimana hanya mempunyai 3 ruangan yang dapat dibuka. Jombi di map ini tidak begitu berbahaya, karena lari mereka tidak cepat dan kepintarannya tidak seberapa. Di map ini tidak terdapat perk, jebakan, dan listrik. Karena dibuat di menit terakhir dan hanya sebagai perkenalan untuk mode jombi, jalur cerita di map ini tidak berhubungan dengan map lainnya. Di versi Black Ops, semua drop/power up akan ada, begitu juga dengan senjata-senjata Perang Dingin di Mystery Box (box judi) dan jombi nya dapat memukul pemain dari luar jendela

Spoiler for Verrückt:
"Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!"
Verrückt is the second map in the Nazi Zombies campaign. It may be based off Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows, deal more damage and run faster. This is also the first map to include traps, perks, and bouncing Betties, as well as the first map to require the electricity to be turned on. There are ten rooms in this map, which require 'points' to open. This is the first map where the mystery box can be destroyed by the teddy bear and reappear somewhere else. This level takes place in Wittenau Sanatorium in Berlin, Germany, and this is the only map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with 3 or 4 players, they will be split up and have to reunite at the generator room. This map also introduces the PPSh-41, available from the Mystery Box.
Verrückt is the second map in the Nazi Zombies campaign. It may be based off Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows, deal more damage and run faster. This is also the first map to include traps, perks, and bouncing Betties, as well as the first map to require the electricity to be turned on. There are ten rooms in this map, which require 'points' to open. This is the first map where the mystery box can be destroyed by the teddy bear and reappear somewhere else. This level takes place in Wittenau Sanatorium in Berlin, Germany, and this is the only map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with 3 or 4 players, they will be split up and have to reunite at the generator room. This map also introduces the PPSh-41, available from the Mystery Box.
Spoiler for Translation:
Verrückt adalah map jombi yang kedua, dan lokasinya di rumah sakit jiwa. Jombi nya lebih berbahaya karena mereka dapat menyerang dibalik jendela, damage nya lebih banyak dan larinya lebih cepat. ini adalah map pertama yang diisi oleh perk, jebakan, dan Bouncing Betty, dan map ini juga map pertama yang memerlukan listrik. Total ruangan dalam map ini ada 10 ruangan. Map ini yang pertama kali Teddy Bear dapat memindahkan boks judi ke lokasi acak lainnya. Lokasi map ini di Wittenau Sanatorium di Berlin, Jerman. Jombi-jombi di map ini terdiri dari jombi Jerman dan Jombi Amerika. Saat bermain dengan 3-4 pemain, mereka akan berpisah dan harus bertemu di ruang generator. Map ini map perdana yang mengenalkan PPSh-41, terdapat di dalam boks judi


Spoiler for Shi No Numa:
"Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!"
Shi No Numa is the third map in the Nazi Zombies campaign, even though it includes Japanese zombies instead of Nazi zombies. The max zombie running speed has been reduced from a full sprint back to the original "zombie run", possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three (Starting Room,Warning Room and Mystery Box Spawn). This is the second map where the electricity doesn't have to be turned on. This is the only map where the perk machines spawn randomly and the second map where the mystery box can move, with a new feature: a yellow beam above the place which it has spawned. This is the only map where the players can walk outside of buildings without glitches or cheating and the first to have zombies spawn next to them. This is the only map with a Zipline, and introduces Hellhounds. It is also the first map where the identities of the players are known. Shi No Numa also introduces a new weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can destroy up to 10 zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated 'trap'. Finally, this map introduces the Nazi Zombie back-story. This is the first map not based on a map built into the game, although it takes some design cues from Makin and Knee Deep, as this level takes place in a swamp somewhere in the Pacific.
Shi No Numa is the third map in the Nazi Zombies campaign, even though it includes Japanese zombies instead of Nazi zombies. The max zombie running speed has been reduced from a full sprint back to the original "zombie run", possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three (Starting Room,Warning Room and Mystery Box Spawn). This is the second map where the electricity doesn't have to be turned on. This is the only map where the perk machines spawn randomly and the second map where the mystery box can move, with a new feature: a yellow beam above the place which it has spawned. This is the only map where the players can walk outside of buildings without glitches or cheating and the first to have zombies spawn next to them. This is the only map with a Zipline, and introduces Hellhounds. It is also the first map where the identities of the players are known. Shi No Numa also introduces a new weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can destroy up to 10 zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated 'trap'. Finally, this map introduces the Nazi Zombie back-story. This is the first map not based on a map built into the game, although it takes some design cues from Makin and Knee Deep, as this level takes place in a swamp somewhere in the Pacific.
Spoiler for Translation:
Shi no Numa adalah map ketiga dari mode jombi, dimana jombi yang berkeliaran adalah jombi Jepang, bukan jombi Nazi. Kecepatan lari jombi-jombi dikurangi seperti awal, kemungkinan untuk dibuat lebih susah. Ada lima gedung utama dan empat area rawa yang menghubungkan ke gedung-gedung tersebut. Empat gedung hanya memiliki satu ruangan, sementara gedung utama memiliki 3 ruangan (ruangan awal, Warning Room, dan ruangan box judi). Map ini adalah map pertama yang mempunyai Zipline dan Hellhounds; dan juga identitas para pemain yang diperkenalkan. Di map ini juga Treyarch memperkenalkan senjata terkuat, Wunderwaffe DG-2, senjata listrik yang dapat membunuh 10 jombi dengan 1 tembakan, dimana tembakannya menyambar ke zombie sekitar. Dan akhirnya, map ini mempunyai cerita Nazi Zombie.

Spoiler for Der Riese:
"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?"
Der Riese is the fourth map in the Nazi Zombie game mode. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-A-Punch machine, which for 5000 points, upgrades weapons to have increased ammo capacity, more power, high RoF, etc. It is the second map where the power is required to be switched on. Der Riese is the third map where Perk-a-Cola machines are included, and the second where perk machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every 5 rounds. It is the first map to have teleporters, the Monkey bomb, the Bowie Knife, and the Fly Trap. It is the only map where Hellhounds spawn along side Zombies. This occurs after the third Hellhound round sometime after round 16.
Der Riese is the fourth map in the Nazi Zombie game mode. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-A-Punch machine, which for 5000 points, upgrades weapons to have increased ammo capacity, more power, high RoF, etc. It is the second map where the power is required to be switched on. Der Riese is the third map where Perk-a-Cola machines are included, and the second where perk machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every 5 rounds. It is the first map to have teleporters, the Monkey bomb, the Bowie Knife, and the Fly Trap. It is the only map where Hellhounds spawn along side Zombies. This occurs after the third Hellhound round sometime after round 16.


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