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Effect Combo


[Major Combo]
-=Kombo Archer=-

Quote:
Cards:
Merman (Foot Gear)

Cruiser (Weaponry)

Anolian (Armor)

Alligator (Accessory)

Dragon Tail (Garment)

Effect:
HP Recovery +10%
SP Recovery +10%
Serangan jarak jauh +20%
AGI +6
DEX +3
Flee +10
Seeking Attack +20%
+5% EXP lbh banyak dari brute
Kesempatan Casting COMA
10% Damage lebih besar saat critical
CRIT +7 on Brute Monsters
Ada kesempatan cast attention concetrate saat diserang
Bila sudah punya lv 10 Attention Concetrate maka akan cast lv 10
-5% damage yg diterima dari jarak jauh
Damage +5% dengan double strafe , arrow shower
-=Thief Combo-=


Quote:
Cards:
Shinobi (Accessory)
The Paper (Weaponry)
Wanderer (Garment)
Wild Rose (Foot Gear)
Zhu Po Long/Dancing Dragon (Accessory)
Effect:
+20% damage saat critical
Attack Speed +5%
Walking Speed +5%
Gain 1 SP with each attack
AGI +8
STR +5
Critical +3
Perfect Dodge +5
Flee +20
Skills do not use Gemstones
Ada kesempatan cloaking lv 5 tiba2 saat diseran
Shinobi (Accessory)

The Paper (Weaponry)

Wanderer (Garment)

Wild Rose (Foot Gear)

Zhu Po Long/Dancing Dragon (Accessory)

Effect:
+20% damage saat critical
Attack Speed +5%
Walking Speed +5%
Gain 1 SP with each attack
AGI +8
STR +5
Critical +3
Perfect Dodge +5
Flee +20
Skills do not use Gemstones
Ada kesempatan cloaking lv 5 tiba2 saat diseran
-=Mage Combo=-


Quote:
Cards:
Bloody Butterfly (Accessory)
Miyabi Doll (Foot Gear)
Parasite (Shield)
Evil Nymph (Head Gear)
Loli Ruri (Armor)
Harpy (Garment)
Effect:
Spell Casting cannot be interrupted
Chance of casting level 3 Heal on user when recieving Physical damage
Max HP +500
Max SP +50
Max SP +10%
DEF +6
MDEF +5
INT +1
+10% more damage with Fire, Cold, and Lightning Bolt skills
Casting time +15%
MATK +3%
+20% Tolerance against Neutral attacks
+5% more damage with Napalm Beat
+5% more damage with Frost Diver
+5% more damage with Fire Wall
Bloody Butterfly (Accessory)

Miyabi Doll (Foot Gear)

Parasite (Shield)

Evil Nymph (Head Gear)

Loli Ruri (Armor)

Harpy (Garment)

Effect:
Spell Casting cannot be interrupted
Chance of casting level 3 Heal on user when recieving Physical damage
Max HP +500
Max SP +50
Max SP +10%
DEF +6
MDEF +5
INT +1
+10% more damage with Fire, Cold, and Lightning Bolt skills
Casting time +15%
MATK +3%
+20% Tolerance against Neutral attacks
+5% more damage with Napalm Beat
+5% more damage with Frost Diver
+5% more damage with Fire Wall
-=Swordsman Combo=-


Quote:
Cards:
Assaulter (Weaponry)
Freezer (Foot Gear)
Heater (Accessory)
Permeter (Head Gear)
Solider (Armor)
Effect:
+10% damage with Critical attacks
Critical +7 on Demi-Human monsters
Critical +3
Perfect Dodge +3
DEF +2
MDEF +2
Chance of casting level 1 Weapon Perfection on user when attacking
HP Recovery +50%
Chance of gaining Red Potion each time an enemy is killed
Max HP +20%
Max HP +300
STR +10
Red, Yellow, and White Potions restore 50% more HP
Do 10% more damage with Bash if Shoes are upgraded to +10
+15% Tolerance against Shadow Property attacks
+15% Tolerance against Undead Property attacks
Assaulter (Weaponry)

Freezer (Foot Gear)

Heater (Accessory)

Permeter (Head Gear)

Solider (Armor)

Effect:
+10% damage with Critical attacks
Critical +7 on Demi-Human monsters
Critical +3
Perfect Dodge +3
DEF +2
MDEF +2
Chance of casting level 1 Weapon Perfection on user when attacking
HP Recovery +50%
Chance of gaining Red Potion each time an enemy is killed
Max HP +20%
Max HP +300
STR +10
Red, Yellow, and White Potions restore 50% more HP
Do 10% more damage with Bash if Shoes are upgraded to +10
+15% Tolerance against Shadow Property attacks
+15% Tolerance against Undead Property attacks
-=Merchant Combo=-


Quote:
Cards:
Baby Leopard (Armor)
Hylozoist (Accessory)
Myst Case (Head Gear)
Raggler (Foot Gear)
Zipper Bear (Weaponry)
Effect:
Chance of transmogrifying a monster while fighting
Restores 1 SP with each attack
+20% Damage with Mammonite
LUK +13
STR +1
VIT +1
ATK +30
Chance of getting Old Purple Box when a monster is killed
Chance of getting Gift Box when a monster is killed
20% Chance of reflecting a magic spell back at the caster
Weapon cannot be damaged
Armor cannot be damaged
Baby Leopard (Armor)

Hylozoist (Accessory)

Myst Case (Head Gear)

Raggler (Foot Gear)

Zipper Bear (Weaponry)

Effect:
Chance of transmogrifying a monster while fighting
Restores 1 SP with each attack
+20% Damage with Mammonite
LUK +13
STR +1
VIT +1
ATK +30
Chance of getting Old Purple Box when a monster is killed
Chance of getting Gift Box when a monster is killed
20% Chance of reflecting a magic spell back at the caster
Weapon cannot be damaged
Armor cannot be damaged
-=Acolyte Combo=-


Quote:
Cards:
Cookie (Accessory)
Enchanted Peach Tree (Shield)
Fur Seal (Weaponry)
Geographer (Armor)
Rideword (Head Gear)
Effect:
Chance of casting level 2 Blessing on the user when taking Physical
Damage
Chance of casting level 1 Heal on the user when attacking
If the user has Heal at level 10, then level 10 Heal will be cast
instead
Cast Time -10%
VIT +10
INT +1
LUK +2
MDEF +1
Accuracy +10
Flee +3
-30% damage from Devil and Undead monsters
+5% EXP from Devil and Undead monsters
Critical +9 on Devil and Undead monsters
+10% Damage with Holy Light
Cookie (Accessory)

Enchanted Peach Tree (Shield)

Fur Seal (Weaponry)

Geographer (Armor)

Rideword (Head Gear)

Effect:
Chance of casting level 2 Blessing on the user when taking Physical
Damage
Chance of casting level 1 Heal on the user when attacking
If the user has Heal at level 10, then level 10 Heal will be cast
instead
Cast Time -10%
VIT +10
INT +1
LUK +2
MDEF +1
Accuracy +10
Flee +3
-30% damage from Devil and Undead monsters
+5% EXP from Devil and Undead monsters
Critical +9 on Devil and Undead monsters
+10% Damage with Holy Light
-=Clock Tower Combo=-


Quote:
Cards:
Clock (Armor)
Clock Tower Manager (Head gear)
Punk (Garment)
Alarm (Foot Gear)
Effect:
INT +1
Cast Time -10%
DEF +3
MDEF +3
Max HP +300
VIT +1
Chance of casting level 1 Sight around the user when receiving
physical damage
100% Chance to cast level 1 Quagmire around the user when receiving
physical damage
If the user has Quagmire Level 5, then level 5 will be cast instead
100% Chance to cast level 3 Guard on the user when receiving physical
damage
If the user has level 10 Guard, then level 10 will be cast instead
Clock (Armor)

Clock Tower Manager (Head gear)

Punk (Garment)

Alarm (Foot Gear)

Effect:
INT +1
Cast Time -10%
DEF +3
MDEF +3
Max HP +300
VIT +1
Chance of casting level 1 Sight around the user when receiving
physical damage
100% Chance to cast level 1 Quagmire around the user when receiving
physical damage
If the user has Quagmire Level 5, then level 5 will be cast instead
100% Chance to cast level 3 Guard on the user when receiving physical
damage
If the user has level 10 Guard, then level 10 will be cast instead


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