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will.max
[OFFICIAL THREAD] The Sims 4 ~ Come to Life ~ Part 2
Welcome to The Sims 4™ Official Thread
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Latest DLC
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upcoming DLC
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Original Posted By Dori Dori►perhatian, thread ini hanya untuk diskusi!
posting2 semacam nice info, menuju tkp, kompie ga kuat, pertanyaan2 yang jelas2 sudah ada jawabannya di page 1, komen2 ga jelas tak akan diterima di sini!
thread ini berada di FORUM GAMES, bukan di tempat sampah!
jangan berharap bisa mengejar jumlah postingan di sini!
nb : buat penghuni asli thread tak usah digubris, ini semua gara2 threadnya masuk page utama kaskus n banyak orang2 tak jelas masuk sini
posting2 semacam nice info, menuju tkp, kompie ga kuat, pertanyaan2 yang jelas2 sudah ada jawabannya di page 1, komen2 ga jelas tak akan diterima di sini!
thread ini berada di FORUM GAMES, bukan di tempat sampah!
jangan berharap bisa mengejar jumlah postingan di sini!
nb : buat penghuni asli thread tak usah digubris, ini semua gara2 threadnya masuk page utama kaskus n banyak orang2 tak jelas masuk sini
★★★★ The Sims 4™ Official Thread ★★★★
INDEX
19 Agustus 2015
Sebelum bertanya, silakan gunakan fasilitas search (Ctrl + F) untuk mencari perihal yang agan-agan inginkan
Installation Guide
The Sims 4 Base Game
The Sims 4 Holiday Celebration Pack
The Sims 4 Outdoor Retreat
The Sims 4 Get to Work
The Sims 4 Luxury Party
The Sims 4 Perfect Patio
The Sims 4 Spa Day
The Sims 4 Cool Kitchen
The Sims 4 Get Together - Upcoming November
The Sims 4 Update v1.10.57.1020
AIO Corner
THE SIMS 4™ COMMUNITY
==]] Download and Sharing Center [[==
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Diubah oleh will.max 19-08-2015 02:58
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drizzy6
#5412
Quote:
Spoiler for Changelog:
Pregnancy
Added 'Talk about Fertility' interaction
Talking about fertility has a chance of revealing information like: is this Sim on period, is the Sim approaching the ovulation day, or is the Sim nowhere close to their fertile days.If you're planning on impregnating some NPC Sims, talking about fertility will allow you to plan the actions for the best results.
Added 'Menstrual Cycle Fertility Level' setting
Just like selecting the percentage chance of becoming pregnant with Simple Pregnancy Mode, this setting allows you to boost the fertility chances with three predefined settings.The 'Realistic' option imitates the real-life chances of becoming pregnant. The 'Boosted' option increases these chances by more than double closer to the ovulation day. And the 'Extreme' option guarantees pregnancy towards and at the ovulation day.
Made Fertility Treatment persist through the cycle and decay slowly
Made fertility potions and fertility massage affect Sims chance of becoming pregnant
Fertility Treatment will now boost the fertility chance by 2.5 times and slowly decay for 3 days. This approach is a lot easier to understand than before and with the boosted fertility level you get a guaranteed pregnancy at the ovulation day.And you can push it even further with fertility potions and fertility massages, which don't stack, that increase the fertility chance by 20% of the base value.
Made 'Pregnancy Duration' setting allow the number of days with decimals
Pregnancy Duration can now be set to numbers like 1.25 which will result in the pregnancy lasting 1 day and 6 hours. I don't recommend doing this but if you really want to, you now can.In addition, if you alter Pregnancy Duration with MCCC but you keep WW at 3 days, conflicts should not occur anymore.
PMS & Period
Added first period warning notification
Periods can now have consequences if not handled properly and if you don't know how to handle them, things can get pretty bloody. The notification about Sim first period should be a good reminder that you need to prepare.
Made Sims period not occur for the first day of the game
Right when you start the game with WickedWhims, Sims period will be delayed by 24 hours. This gives you time to prepare for it and not have Sims walking around with bloody pants right from the start.
Made Sims period delayed after giving birth
Sims after giving birth will have their period delayed by half of the pregnancy duration days. Although the duration should realistically be longer, it doesn't fit with the Sims lifespan.
Reworked PMS and Period behavior
Sims Premenstrual Syndrome and Period itself now share a collection of symptom moodlets that indicate Sim current Menstrual Cycle situation.Sim most noticeable days of their PMS and Period are indicated by sporadic symptoms that change every few hours. Including no symptoms from time to time.
Added 8 new PMS/Period Symptom moodlets
'Nauseous' Uncomfortable moodlet (faster 'Fun' decay by 15%, faster 'Energy' decay by 5%, and slower 'Hunger' decay by 5%)
'Irritated' Angry moodlet (faster 'Fun' decay by 10% and faster 'Energy' decay by 5%)
'Dizziness' Dazed moodlet (faster 'Fun' decay by 5%)
'Oversensitive' Sad moodlet (faster 'Fun' decay by 15% and faster 'Social' decay by 10%)
'Cramping' Uncomfortable moodlet (faster 'Fun' decay by 20% and faster 'Energy' decay by 5%)
'Anxious' Stressed moodlet (faster 'Fun' decay by 20% and faster 'Hygiene' decay by 10%)
'Aroused' Flirty moodlet (faster 'Hunger' decay by 10% and faster 'Social' decay by 5%)
'Neutral' Blocked Period moodlet to indicate Sim period when it's blocked
When Sim period is blocked by using Birth Control Pills it will display as a moodlet to indicate Sim avoiding its effects.Custom moodlet icons were made by PhaseLotA and writing was done by Jarl44.
Tampons & Pads
Added Menstrual Bleeding with different bleeding strengths
Sims can now bleed lightly, heavily or just regularly. The bleeding strength affects how quickly tampons and pads are used up.
Added Tampons and Pads to the Computer Wicked Sex Store
Tampons and Pads can now be ordered using a computer in one of the three types of boxes. You can order tampons and pads separate or together in one box.
Made Tampons And Pads absorb blood and leak when overused
Tampons and Pads slowly absorb menstrual blood and if not replaced frequently enough will leak. You should always keep a tampon and/or a pad on your Sims.
Added 'Menstrual Cycle Tampon/Pad Absorbency' settings
Added 'Extra Absorbency' trait to improve tampons/pads absorbency
Altering tampons and pads absorbency setting allow you to lower the chances of them leaking. Normally tampons should be replaced every 8 hours and pads should be replaced every 6 hours unless used in pair with tampons.If you want specific Sims to have fewer issues with leaking tampons and pads, purchase the 'Extra Absorbency' reward trait and gain extra 24 hours of fresh tampons and pads.
Added 'Ask for a Tampon or Pad' social interaction
In case you forgot to order or take a tampon/pad with you, try asking other Sims for one. Some friendship is required but you know that befriending a Sim should not be an issue.
Made Menstrual Bleeding cause clothes to get filthy
If menstrual bleeding is not prevented or Sim tampon/pad leaks, Sim clothes will get dirty. This works only with the Laundry Day Stuff Pack.
Made sex, masturbation, and cleaning interactions temporarily suppress menstrual bleeding
To avoid Sims being constantly attacked by the menstrual bleeding moodlets, performing some actions stops it for a while.
Made used pads start smelling after a few hours
Made Sims around react to smelling used pads
Pads that have been used for a while have a chance of starting to smell bad. And when around Sims, that bad smell will cause your Sim to get embarrassed and make other Sims around uncomfortable.
Made Sims automatically remove their used pad when undressing pants to nude
When undressing or simply taking a shower or a bath, any used pad will be removed automatically. This is especially useful when the currently used pad starts smelling.
Added 'Menstrual Cycle Tampon/Pad Auto Use' settings
Tampon/Pad Auto Use is enabled by default on the 'Realistic' option. This means Sims will use tampons and pads when needed and attempt to replace them when the risk of leaking is the highest. To be completely safe from leaking use the 'Cautious' option, but then you should stock up on more tampons and pads.
Made vampires desire increase be affected by the menstrual blood flow strength
Do you smell that blood? I mean... plasma? In addition, vampires don't mind smelly pads.
Birth Control
Made Birth Control Pills work fully for 24 hours and decay for the next 24 hours
After taking a pill Sim will be on full birth control for 24 hours. After that 24 hours pass, Sim will still have some protection for the next 24 hours of the effect decaying.
Made Birth Control Pills require taking them for at least 3 days to take full effect (Only on Realistic Birth Control Mode setting)
Preventing Sim Period/PMS and Pregnancy requires taking Birth Control Pills for at least 3 days. When using the Perfect Birth Control Mode, pills will have an immediate effect for preventing pregnancy.
Made decaying Birth Control Pills not affect 'Simple Pregnancy Mode' setting
Birth Control Pills will have an effect even after Sim stops using them but only for a day. Simple Pregnancy is not affected by that anymore and only currently used Birth Control Pills work.
Made Sims with the 'Clumsy' or 'Lazy' trait sometimes forget to take the Birth Control Pill
Fixed Sims taking the Birth Control Pill even when sleeping
Sex
Made Sims stop sex when panicking about fire
Nudity
Fixed nudity permission checks causing errors
Other
Updated support for MiniGiles CAS content
Updated support for Nemesyms CAS content
Where are painkillers? Where is visible blood? Where is teen first period? Where are different types of birth control? Where are morning-after pills?
I'm mentioning these because I simply didn't have enough time in the month to do it all, so they are still planned. I might not work on them right away and try to focus on something else instead of dedicating yet another update just for menstrual cycle related stuff. This definitely isn't type of content that you would expect from a sex mod, even though related, not directly sex related. I can't be working just on this kind of content, although it's crazy popular. But I hope you will enjoy what is now available.
.134.1 Fixes
Fixed auto use of tampons/pads causing errors
.134.2 Fixes
Fixed period moodlets changing every few minutes
.134.3 Fixes
Made sex autonomy blocked during interrogation and going to work/school interactions
Fixed period notification being displayed on Simple Pregnancy Mode
Added 'Talk about Fertility' interaction
Talking about fertility has a chance of revealing information like: is this Sim on period, is the Sim approaching the ovulation day, or is the Sim nowhere close to their fertile days.If you're planning on impregnating some NPC Sims, talking about fertility will allow you to plan the actions for the best results.
Added 'Menstrual Cycle Fertility Level' setting
Just like selecting the percentage chance of becoming pregnant with Simple Pregnancy Mode, this setting allows you to boost the fertility chances with three predefined settings.The 'Realistic' option imitates the real-life chances of becoming pregnant. The 'Boosted' option increases these chances by more than double closer to the ovulation day. And the 'Extreme' option guarantees pregnancy towards and at the ovulation day.
Made Fertility Treatment persist through the cycle and decay slowly
Made fertility potions and fertility massage affect Sims chance of becoming pregnant
Fertility Treatment will now boost the fertility chance by 2.5 times and slowly decay for 3 days. This approach is a lot easier to understand than before and with the boosted fertility level you get a guaranteed pregnancy at the ovulation day.And you can push it even further with fertility potions and fertility massages, which don't stack, that increase the fertility chance by 20% of the base value.
Made 'Pregnancy Duration' setting allow the number of days with decimals
Pregnancy Duration can now be set to numbers like 1.25 which will result in the pregnancy lasting 1 day and 6 hours. I don't recommend doing this but if you really want to, you now can.In addition, if you alter Pregnancy Duration with MCCC but you keep WW at 3 days, conflicts should not occur anymore.
PMS & Period
Added first period warning notification
Periods can now have consequences if not handled properly and if you don't know how to handle them, things can get pretty bloody. The notification about Sim first period should be a good reminder that you need to prepare.
Made Sims period not occur for the first day of the game
Right when you start the game with WickedWhims, Sims period will be delayed by 24 hours. This gives you time to prepare for it and not have Sims walking around with bloody pants right from the start.
Made Sims period delayed after giving birth
Sims after giving birth will have their period delayed by half of the pregnancy duration days. Although the duration should realistically be longer, it doesn't fit with the Sims lifespan.
Reworked PMS and Period behavior
Sims Premenstrual Syndrome and Period itself now share a collection of symptom moodlets that indicate Sim current Menstrual Cycle situation.Sim most noticeable days of their PMS and Period are indicated by sporadic symptoms that change every few hours. Including no symptoms from time to time.
Added 8 new PMS/Period Symptom moodlets
'Nauseous' Uncomfortable moodlet (faster 'Fun' decay by 15%, faster 'Energy' decay by 5%, and slower 'Hunger' decay by 5%)
'Irritated' Angry moodlet (faster 'Fun' decay by 10% and faster 'Energy' decay by 5%)
'Dizziness' Dazed moodlet (faster 'Fun' decay by 5%)
'Oversensitive' Sad moodlet (faster 'Fun' decay by 15% and faster 'Social' decay by 10%)
'Cramping' Uncomfortable moodlet (faster 'Fun' decay by 20% and faster 'Energy' decay by 5%)
'Anxious' Stressed moodlet (faster 'Fun' decay by 20% and faster 'Hygiene' decay by 10%)
'Aroused' Flirty moodlet (faster 'Hunger' decay by 10% and faster 'Social' decay by 5%)
'Neutral' Blocked Period moodlet to indicate Sim period when it's blocked
When Sim period is blocked by using Birth Control Pills it will display as a moodlet to indicate Sim avoiding its effects.Custom moodlet icons were made by PhaseLotA and writing was done by Jarl44.
Tampons & Pads
Added Menstrual Bleeding with different bleeding strengths
Sims can now bleed lightly, heavily or just regularly. The bleeding strength affects how quickly tampons and pads are used up.
Added Tampons and Pads to the Computer Wicked Sex Store
Tampons and Pads can now be ordered using a computer in one of the three types of boxes. You can order tampons and pads separate or together in one box.
Made Tampons And Pads absorb blood and leak when overused
Tampons and Pads slowly absorb menstrual blood and if not replaced frequently enough will leak. You should always keep a tampon and/or a pad on your Sims.
Added 'Menstrual Cycle Tampon/Pad Absorbency' settings
Added 'Extra Absorbency' trait to improve tampons/pads absorbency
Altering tampons and pads absorbency setting allow you to lower the chances of them leaking. Normally tampons should be replaced every 8 hours and pads should be replaced every 6 hours unless used in pair with tampons.If you want specific Sims to have fewer issues with leaking tampons and pads, purchase the 'Extra Absorbency' reward trait and gain extra 24 hours of fresh tampons and pads.
Added 'Ask for a Tampon or Pad' social interaction
In case you forgot to order or take a tampon/pad with you, try asking other Sims for one. Some friendship is required but you know that befriending a Sim should not be an issue.
Made Menstrual Bleeding cause clothes to get filthy
If menstrual bleeding is not prevented or Sim tampon/pad leaks, Sim clothes will get dirty. This works only with the Laundry Day Stuff Pack.
Made sex, masturbation, and cleaning interactions temporarily suppress menstrual bleeding
To avoid Sims being constantly attacked by the menstrual bleeding moodlets, performing some actions stops it for a while.
Made used pads start smelling after a few hours
Made Sims around react to smelling used pads
Pads that have been used for a while have a chance of starting to smell bad. And when around Sims, that bad smell will cause your Sim to get embarrassed and make other Sims around uncomfortable.
Made Sims automatically remove their used pad when undressing pants to nude
When undressing or simply taking a shower or a bath, any used pad will be removed automatically. This is especially useful when the currently used pad starts smelling.
Added 'Menstrual Cycle Tampon/Pad Auto Use' settings
Tampon/Pad Auto Use is enabled by default on the 'Realistic' option. This means Sims will use tampons and pads when needed and attempt to replace them when the risk of leaking is the highest. To be completely safe from leaking use the 'Cautious' option, but then you should stock up on more tampons and pads.
Made vampires desire increase be affected by the menstrual blood flow strength
Do you smell that blood? I mean... plasma? In addition, vampires don't mind smelly pads.
Birth Control
Made Birth Control Pills work fully for 24 hours and decay for the next 24 hours
After taking a pill Sim will be on full birth control for 24 hours. After that 24 hours pass, Sim will still have some protection for the next 24 hours of the effect decaying.
Made Birth Control Pills require taking them for at least 3 days to take full effect (Only on Realistic Birth Control Mode setting)
Preventing Sim Period/PMS and Pregnancy requires taking Birth Control Pills for at least 3 days. When using the Perfect Birth Control Mode, pills will have an immediate effect for preventing pregnancy.
Made decaying Birth Control Pills not affect 'Simple Pregnancy Mode' setting
Birth Control Pills will have an effect even after Sim stops using them but only for a day. Simple Pregnancy is not affected by that anymore and only currently used Birth Control Pills work.
Made Sims with the 'Clumsy' or 'Lazy' trait sometimes forget to take the Birth Control Pill
Fixed Sims taking the Birth Control Pill even when sleeping
Sex
Made Sims stop sex when panicking about fire
Nudity
Fixed nudity permission checks causing errors
Other
Updated support for MiniGiles CAS content
Updated support for Nemesyms CAS content
Where are painkillers? Where is visible blood? Where is teen first period? Where are different types of birth control? Where are morning-after pills?
I'm mentioning these because I simply didn't have enough time in the month to do it all, so they are still planned. I might not work on them right away and try to focus on something else instead of dedicating yet another update just for menstrual cycle related stuff. This definitely isn't type of content that you would expect from a sex mod, even though related, not directly sex related. I can't be working just on this kind of content, although it's crazy popular. But I hope you will enjoy what is now available.
.134.1 Fixes
Fixed auto use of tampons/pads causing errors
.134.2 Fixes
Fixed period moodlets changing every few minutes
.134.3 Fixes
Made sex autonomy blocked during interrogation and going to work/school interactions
Fixed period notification being displayed on Simple Pregnancy Mode
Quote:
Spoiler for Changelog:
Alcohol Overhaul +++
Changelog
Alcohol
Added real drink names to juices (optional package)
Diminishing effect on Alcohol
Reduced percentage chance slightly on getting drunk
Drunk texting while drunk/wasted/less wasted/sobering up
Adjusted hangover to work with the diminishing effects
Cannabis
Sour Diesel sellable from level 1 Weed Dealing
2 Sour Diesel bags sellable from level 4 Weed Dealing
NPC Chooser
Made Selvadorada Dealer savable
Cocaine High Level Clients
Selling time restriction reduced to 24 hours (from 96)
Increased sales price on High Quality Bricks to 20 000
Increased saled price on Low Quality Bricks to 13 000
Smuggling
Ask for dealers number time restriction reduced to 12 hours (from 48)
Dealing Skill Books
Increased purchase price on all Dealing Skill Books
Dealing
Removed ziplock bags appearing in customers inventory
There is quite a few people that mainly use the alcohol part of the mod, and seeing that it was pretty basic, I thought it would be good to give it a slight overhaul. I will of course eventually add more to this, but this is definitely a good start. I have tried to take some of the feedback I have gotten on alcohol into account and included some of it. There are also a few other changes you can read up on below...
How it works
Alcohol
The optional package "Basemental Real Drink Names.package" changes the names of the juice drinks in game to real drink names. I have however tried to stay clear of brand names and also tried to stay true to the Sims lore. As an example; McDillian's Single Nect is most likely based on Macallan Single Malt, so with this package it is called McDilian's Single Malt. Example #2; The drink Ridgeport is most likely based on a Manhattan, Bridgeport is a town in Sims 3, so the name is changed to Bridgeport.
The diminishing effects on alcohol works like this; if you get wasted and stop drinking, your Sim will eventually get less wasted, after a couple hours your Sim will be sobering up. If your Sim stops drinking after he or she gets drunk your Sim will eventually be sobering up.
If your Sim is drunk, wasted, less wasted or sobering up he or she can send Drunk Texts. Simply click on the phone and select "Drunk Text" while in those states. The replies you might get in return is dependant on the additional buffs your Sim might get from being drunk. Use this with caution, though as it might cause a relationship loss with the Sim you're drunk texting. (Note: This feature caused an occasional LE for me when trying it out, I do believe it has been sorted out now, but if you happen to get an LE pertaining to dramanode schedulers and single sim resolvers, please let me know about it).
Cannabis
The new strains are still quite the new feature, and as such there are obviously a bunch of things that needs sorting out with them. Like Selling. The plan is (as I have mentioned earlier) to add selling of the hybrids at the later levels of Weed Dealing, but Sour Diesel is now sellable from level 1. You can also sell 2 Sour Diesel ziplocks at the same time from level 4 now. So, it works like the other 3 base strains.
NPC Chooser
Whenever you selected a specific Selvadorada Drug Dealer through the NPC chooser, closed the game, re-opened it, you had to add the dealer back in. That is fixed now, so you will only need to add the dealer once.
Cocaine High Level Clients
Time to earn some big bucks! I have managed to take some hours out of my day to sit down and play properly with the mod to figure out if my ideas work as good in practice as in theory. And I have started with the focus on Cocaine Dealing. Cocaine Dealing was always meant to be highly profitable, especially with the high level clients. Turned out, it wasn't really insanely profitable. The changes I have made to it now should help a lot in that regard. The time restriction for selling and hooking up with the Selvadorada Dealer has been reduced drastically, and the prices on selling to the High Level Clients has been increased drastically. I guess the thing that needs to be added soon is Police Raids to your home lots.
Dealing and Skill Books
In short, the dealing skill books were way too cheap considering what they provide you with. Even though it is a skill on paper, it is more of an active career in functionality. The prices has been upped accordingly.
Whenever you sell ziplock bags of whatever to your customers, the bags appeared in their inventory along with one dose of the drug (so they would use it autonomously). This turned into a bit of a problem. Say you sold to one customer 100 times, you could basically play as that customer, sell 100 bags through your inventory and become super rich with no effort. Hence I removed the appearing of the ziplock bags in their inventory and only left the dose appearing there intact.
31.08.18 - Hotfixed so the dramanode LE won't appear anymore.
Changelog
Alcohol
Added real drink names to juices (optional package)
Diminishing effect on Alcohol
Reduced percentage chance slightly on getting drunk
Drunk texting while drunk/wasted/less wasted/sobering up
Adjusted hangover to work with the diminishing effects
Cannabis
Sour Diesel sellable from level 1 Weed Dealing
2 Sour Diesel bags sellable from level 4 Weed Dealing
NPC Chooser
Made Selvadorada Dealer savable
Cocaine High Level Clients
Selling time restriction reduced to 24 hours (from 96)
Increased sales price on High Quality Bricks to 20 000
Increased saled price on Low Quality Bricks to 13 000
Smuggling
Ask for dealers number time restriction reduced to 12 hours (from 48)
Dealing Skill Books
Increased purchase price on all Dealing Skill Books
Dealing
Removed ziplock bags appearing in customers inventory
There is quite a few people that mainly use the alcohol part of the mod, and seeing that it was pretty basic, I thought it would be good to give it a slight overhaul. I will of course eventually add more to this, but this is definitely a good start. I have tried to take some of the feedback I have gotten on alcohol into account and included some of it. There are also a few other changes you can read up on below...
How it works
Alcohol
The optional package "Basemental Real Drink Names.package" changes the names of the juice drinks in game to real drink names. I have however tried to stay clear of brand names and also tried to stay true to the Sims lore. As an example; McDillian's Single Nect is most likely based on Macallan Single Malt, so with this package it is called McDilian's Single Malt. Example #2; The drink Ridgeport is most likely based on a Manhattan, Bridgeport is a town in Sims 3, so the name is changed to Bridgeport.
The diminishing effects on alcohol works like this; if you get wasted and stop drinking, your Sim will eventually get less wasted, after a couple hours your Sim will be sobering up. If your Sim stops drinking after he or she gets drunk your Sim will eventually be sobering up.
If your Sim is drunk, wasted, less wasted or sobering up he or she can send Drunk Texts. Simply click on the phone and select "Drunk Text" while in those states. The replies you might get in return is dependant on the additional buffs your Sim might get from being drunk. Use this with caution, though as it might cause a relationship loss with the Sim you're drunk texting. (Note: This feature caused an occasional LE for me when trying it out, I do believe it has been sorted out now, but if you happen to get an LE pertaining to dramanode schedulers and single sim resolvers, please let me know about it).
Cannabis
The new strains are still quite the new feature, and as such there are obviously a bunch of things that needs sorting out with them. Like Selling. The plan is (as I have mentioned earlier) to add selling of the hybrids at the later levels of Weed Dealing, but Sour Diesel is now sellable from level 1. You can also sell 2 Sour Diesel ziplocks at the same time from level 4 now. So, it works like the other 3 base strains.
NPC Chooser
Whenever you selected a specific Selvadorada Drug Dealer through the NPC chooser, closed the game, re-opened it, you had to add the dealer back in. That is fixed now, so you will only need to add the dealer once.
Cocaine High Level Clients
Time to earn some big bucks! I have managed to take some hours out of my day to sit down and play properly with the mod to figure out if my ideas work as good in practice as in theory. And I have started with the focus on Cocaine Dealing. Cocaine Dealing was always meant to be highly profitable, especially with the high level clients. Turned out, it wasn't really insanely profitable. The changes I have made to it now should help a lot in that regard. The time restriction for selling and hooking up with the Selvadorada Dealer has been reduced drastically, and the prices on selling to the High Level Clients has been increased drastically. I guess the thing that needs to be added soon is Police Raids to your home lots.
Dealing and Skill Books
In short, the dealing skill books were way too cheap considering what they provide you with. Even though it is a skill on paper, it is more of an active career in functionality. The prices has been upped accordingly.
Whenever you sell ziplock bags of whatever to your customers, the bags appeared in their inventory along with one dose of the drug (so they would use it autonomously). This turned into a bit of a problem. Say you sold to one customer 100 times, you could basically play as that customer, sell 100 bags through your inventory and become super rich with no effort. Hence I removed the appearing of the ziplock bags in their inventory and only left the dose appearing there intact.
31.08.18 - Hotfixed so the dramanode LE won't appear anymore.
Diubah oleh drizzy6 01-09-2018 02:24
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